Yeah it would require some SDK knowledge or finding a map with most vehicles available to shoot, which might be possible.
I noticed double layer doesn’t work unless it’s the weird slanted ERA blocks on the side of the BMPT and such and suddenly it eats 500mm pen APFSDS for lunch.
i haven’t found double layer era to do much in general, it adds a little bit of protection at high angles but other than that not much
I mean the thing is, I’ve played the TTS a LOT and from my experience the ERA does it’s job when hit, reliably so too (except when I get hit by chinese tandem ATGM cause BRs make 0 sense)
Hitting 2 plates raises the protection to almost 1500mm.
Well, the French Brenus ERA doesn’t have the 100mm of KE protection and around 600mm of CE protection it should have. Interestingly, it’s the only NATO ERA similar to the Soviet one, and they haven’t corrected it.
I also remember a report about the ROMOR ERA, which was missing some KE protection and had significant CE protection.
In short, I’m not very sure the developers have any NATO ERAs modeled correctly; I don’t even trust the current Blazer protection.
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well. u put lot of effort XD. at last its looks cool and gives u feeling for some protection XD. i steel remember when i bought turms. its lookd so powerful XD. ( i did not presed S during test drive so D) honestly its a bad time to say someting in russian side does not works or underperfom,ing. people are alredy pissed of from terminators XD
The TTS has era modelled correctly, aka it has the according protection values at a 0 degree angle, the only other tanks I’ve found to do this is magach 6C (weirdly enough CM11 doesn’t even though it has the same era pretty sure) and amx30b2 brenus
Amx 30 has era with 400mm of CE pretty sure and it does provide that at a zero degree angle even though similar ERA like contact 1 doesn’t (you can check the pictures in the original post)
I’ve found blazer to only work as it should on the upper plate of m60’s, not the turret
Turms-t is just an ass tank, it’s not even that russian tanks don’t work, it’s just that this specific tank is ass. The turms-t is a minor upgrade to the t72a unlike an overhaul on the t72b and thus worse than the t72b in almost every way except for thermals: worse hp/t, dogshit composites, worse vertical drive and probably something else I’m forgetting
According to the report, apart from having 100mm of KE protection, it should be able to stop the Milan missile (700mm CE).
https://community.gaijin.net/issues/p/warthunder/i/Z0H3xuwhqEkH
The Romor report.
https://community.gaijin.net/issues/p/warthunder/i/RDpEDW9EHG3n
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I was more talking about the general implementation of era rather than modelling of a specific piece of era. It’s two different things: the implementation of a mechanic rather than the performance of one specific piece in that mechanic.
What i mean is that the b2 brenus era is modelled to have 400mm of protection and it does have it in matches unlike most other era.
Maybe the amx30b2 brenus era protection values doesn’t reflect the irl ones, but that’s more of just begging gaijin to fix a specific modelling mistake.
well its looks dangerous at last.D.
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not the exact same ERA blocks giving different values on the same tank cause idk
If I had even a little faith in reports, I’d advise you to make one with those images, explaining how ERAs often don’t provide the protection the game itself claims. But realistically, it’ll probably be the same as the reports I submitted before: they’ll simply accept them and forget about them, or at best, come up with some absurd excuse for not accepting them.
The developers won’t accept changes that improve tanks, especially if there’s a possibility those changes would force a change in the Battle Rating of several tanks. They prefer to leave things as they are rather than bother with rebalancing.
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so true, not the m1128 having the wrong reload rate for “balance reasons” but then they buff t-80s to have the shorten reload time physically possible for all rounds for “realism”.
That or the leclerc being modelled like dogshit in every aspect.
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Go figure what’s even right or wrong with those tooltips
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That’s the extreme hypocrisy of the game. The developers want to make the game like Schrödinger’s cat, being both realistic and unrealistic. They do whatever they want depending on what suits them, completely disregarding everything else, just to keep the game as it is and avoid making any significant changes. I don’t know if it’s out of laziness, or fear that players, already hooked and accustomed to an absolutely awful gameplay mechanic, would decide to quit if those mechanics were changed, which would mean the developers would easily lose money.
Gaijin accepted a report about the weight of ariete certezza, flagged it as fixed and it’s still wrong lmao, I’m not gon even try
I no longer expect anything from this game or these developers. In fact, it’s one of the few games I’ve seen that gets worse every year. It’s unbelievable.
Anyway, if you decide to file a report, post it on the forum, because it will give it more visibility and more people will join in.
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I mean, modelling autoloaders correctly in general is a pain in the ass, since the reload on russian autoloaders isn’t static (it depends on how much it has to rotate: the autoloader on t72/t90 could reload in 5 seconds if it’s set up but could also take 10 when switching shells on the other side of the carousel), french early autoloaders would only be able to carry either ap or he since they’re like a revolver (the reason lorraine 40t holds ammo in the turret), etc.
Gaijin uses reload times to buff/nerf tanks because they’re a mess as it is and no realism is lost by tweaking them (since there’s little realism as is).
They try to do what puts them in the best place. Gaijin ignores many problems and creates other problems because an average joe in war thunder dgaf about them and care about what new gaijin will add. Look at thousands of people complaining/talking about the most useless stuff when about 5 people reply to genuine reports. It’s not even gaijin mostly responsible for this atp, gaijin just tends to the majority of the playerbase.
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