Hopefully the IR change means missiles don’t turn into crit-only and awful, if you can still severe with these changes then it’s good and realistic, nice
I think this is a big problem actually. Its nice to be able to select an area to fire at so you don’t disable an MG and do 0 damage to the tank… however, because ground vehicles don’t have MITL this will force the missiles to guide towards the side of the vehicles. IRL these missiles purposefully aim at the roof of tanks where the armor is weakest.
Naturally the side of RU tanks has the most ERA that can counter HE missiles. Spikes should guide towards the center of a tanks roof and the Spike should ignore MGs when doing damage as its not realistic at all that they explode because of a protruding gun and then do 0 damage.
Also side note TOW-2B is a joke in-game compared to IRL
I’m looking forward to see if this will actually improve the performance of Spikes or make them even worse lol
MITL for helis is peak
What about Tpod buffs?
And what about heat signature fixes?
Will the Harriers no longer be hotter than the sun?
Exactly that.
It’s probably one of my main root causes for death in sim, trying to lock the target I want and spending too much time with it unsiccessfully that I blunder into the SPAAG-Bubble-Of-Immediate-Death…
Too bad MITL controls are permanently inverted for controller users like myself since two months ago. Such a shame as I would have loved to use MITL but bug reports are ignored. So this dev blog has nothing of value to me now. This is my general response.
Here’s a question, when will gaijin uninvert MITL controls on controller on console? Until then me and many others physically can’t use it. Also not only is it inverted, it randomly sends the tv screen looking in a random direction after guiding it while inverted for a few seconds. This was a reply to stona but it didn’t work lol.
Yeah, it’s why I just want a GNSS only version of a lot of weapons.
Or a seeker toggle