the SL version is 12 km isn’t it?
Yes, but the seekers are the exact same as it’s the exact same missile. It should have far longer lock range than it does currently on the dev.
That source is VERY unclear though. “matching with” doesn’t say much at all. additionally since it can be launched in LOAL mode it says even less sadly.
It speaks volumes, though?
Seeker acquisition range is the range at which the missile can lock and track a target on its own without a need for external assitance.
Kinematic range is the range that the missile can travel before it stops being able to support itself with its own thrust/aerodynamics but can still hit its target (in IRIS’s case it’s 25km’s when its air-launched).
Seeker acqusition range matching (meaning being the same) the kinematic range is just a more extravagant way of saying the missile sees as far as it can fly.
The fact it can be launched in LOAL is irrelevant frankly speaking.
Not semantically inherently so. It can also be read as “is reasonable/good given the” or “complement the” . So it could very well mean that the missile gets its lock at a range where it still (most of the time) has energy enough to turn towards and hunt the target to a reasonable degree to achieve a high probability of kill. So again, not saying much on it’s own.
“Kinematic range” is that flying straight without turning? when fired up? down? behind the aircraft? doing full 360 deg turns bleeding all energy? At what altitude?
It doesn’t say much at all actually.
At least use the actual semantic meaning of the word matching…
Spoiler
“Kinematic range” is that flying straight without turning? when fired up? down? behind the aircraft? doing full 360 deg turns bleeding all energy? At what altitude?
You’re reaching and overcomplicating this for the sake of having an argument;
Kinematic range in the context of missiles refers to the theoretical maximum range a missile can reach, based on its launch characteristics and the absence of external factors like wind or sensor noise.
We know the missile has a range of 25km’s, this is the maximum range under the simplest launch parameters, and is the default that should be used.
tl;dr, the lock range needs to be increased.
Sure.
“goes with” , “compliment”. It can be read that way.
Not really, i’m trying to be realistic in how Gaijin is going to take that argument.
Where did you find that definition for kinematic range? It sounds more like the definition of kinematic boundary if i remember correctly.
Sure.
That just confirms what I’ve been saying…
Where did you find that definition for kinematic range? It sounds more like the definition of kinematic boundary if i remember correctly.
I’ve seen them used interchangeably, so. But lets assume it is the kinematic boundary which will be larger than the actual engagement range (which again, is 25km according to Diehl)… all that does is give my side of the argument more solid ground to continue stating the seeker’s range should be increased from the current 11km’s.
No?
“Complement” doesn’t mean “the same” (think complementary colors for example, color matching).
Isn’t 25km the maximum range?
(IRIS-T | Saab)
Isn’t it 9/12 km in DEV?
To be clear, i’m not saying that you are wrong, like at all, i’m just saying that your way of reading that sentence isn’t the only one and that it isn’t as cut and dry as you seem to think.
Edit:
(Same source as above)
“compatible” is just as vague though.
Well, I can’t use the Elde 98 on dev server as trying to move it anywhere results in the linking bunching up and the 2 parts clipping colliders and getting stuck or floating into space.
Diehl states it’s the distance out to which the missile can succesfully engage targets.
“Complement” doesn’t mean “the same” (think complementary colors for example, color matching).
Correct, but it means they’re matching enough (based on the context of what the topic is about) that if there is any difference, it is effectively irrelevant
Secondly:
Maximum range of fighter type target capture in free space is estimated at 20 km.
Thats historical, the swedes figured put how to break the laws of physics with the EldE but couldn’t develop a missile with the same type of physics defying properties
I can’t even test how the missile performs given I can’t move the thing from spawn at all 😿
Not like it would help the missile has about as much reach as i do with a foot stool and halberd
This thing is unusable. Are these issues present on the windows client?
Spawns in clipped like this:
Moving around is all jittery and often ends up clipping together badly enough to start floating off (working on recording it). The aft segment is not in contact with the ground at all and generally flips over constantly. And this is prior to actually testing the missile’s usefulness itself. Even without it spawning in clipped, it starts to force itself into the ground moving forwards which causes it to break again, or kills the forward movement from the stated speed to 4km/h.
It seems they modeled it as a tank with uncontrollable trailer, instead of a 2 part vehicle with all 4 tracks powered and center pivot steering.
Also irl the steering cylinders are plenty powerful enough to steer without moving.
So in short, it’s just a lazily made pos.
The “trailer” part is impossible to drive with though. It forces the nose of the vehicle into the ground, it seems they’ve basically made it unusable. The issue also appears to be impacting the Churchill Crocodile’s trailer to a lesser extent, when there was no fault previous.
This thing was a terrible addition, but it would be nice to be able to use the terrible addition even vaguely. At present, it cannot be driven by those of us playing from Australia from my brief testing.
Yeah i meant how it is irl.
The model ingame is not even close to how it should be.
Yeah, the issues with the model are present. But I’m speaking from an actual using it in game case. It cannot be used as it is impossible to drive anywhere with it.