Three ships…
Back when it was discussed, Dunkerque was the only one around. Perhaps they’ll be more willing to reconsider with three.
I have my doubts. Probably would be too much hassle implementing that into the engine. We probably see a 3 axis stabilised Turms III before that…
Exactly. We can’t have a historical ammunition layout without the implementation of historical “half turrets” where each one has its dedicated shell room for supply.
Although, I would argue that current subdivision of ammunition is one step closer to this. We can’t have “half turrets” without subdivided ammo rooms. The solution to implement is to have the upper ammo room linked to the right pair of guns and the lower ammo room linked to the left. Like you, I have my doubts on whether Gaijin will implement this at all, even for three ships.
Done !
I think it’s indeed better to not mix the discussion regarding the different ships, especially since they are so similar but so different at the same time, it could be confusing ^^’
Thank you my good sir . Now i can complain for hour about the nerf velocity of the richelieu shell
How deep does she sit in games as I got told that ships can sit higher in the water than in live games
This is a photo of Strasbourg right after its scuttling in Toulon in 1942. It’s not just low on water : It’s resting at the bottom of the port because it was sabotaged.
Press and hold J for 3 sec and you will have this waterline
How can someone believe that’s normal? Such a ship would be never seaworthy…
Am I the only one feeling Dunkerque and Strasbourg sink too fast when got a hole in this update?
No, I’ve been playing them recently and the ships do take on water too readily after even somewhat minor damage. I’ve had my ship start flooding heavily after a few compartments were turned red or yellow (when yellow it did take some time to become a problem but still). Very annoying is also how shell room explosions with reduced ammo are basically an instant lethal flood for these two ships but not the same for many others. Can at least point to three occasions where my shell room was detonated (half ammo load to keep it all at waterline) and it lead to a lethal flood while the same on even some heavy cruisers and battlecruisers wasn’t a death sentence to them until a friendly finished them off.
For me it wasn’t so in last games I played couple days ago, but also its very important to go with low speed, when you are gaining water, even more perfect just to stop, then you will have time to pump water. If you are going 28knots with holes you will sink very quickly