Dunkerque discussion

to make a long story short, the Dunkerque is not the ship that was hoped to make the French branch interesting.

It is just another floating target for the Three Bigs, disappointing in the pure line of French ships, which starts with cruisers.

Is that it?

I ask, it is to avoid spending several months of my life trying to have another disappointment.

Strasbourg will be incrementally better, and Richelieu better than Strasbourg is by a large margin.

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Just unlocked Dunkerque today. One thing it does deliver on is the looks. I love the Bearn marketplace skin, absolutely gorgeous.

I’ve been experiencing an odd glitch. If both turrets are knocked out and then repaired, one of the turrets will not fire again, even when fully repaired. Anybody else experiencing this?

Edit: While I’m here, I might as well ask for the experts more qualified than me-- the only gameplay difference between Dunkerque and Strasbourg would be the armor, right?

Are you sure you haven’t taken a shell room hit? That would make even a repaired turret not fire.

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Ah, that would make sense then, that’s likely what happened.

I think I was just in a match with you lol

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The AA slighty change too

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The Dunkerque should have already been an improvement over the Lorraine and the Bretagne. I saw the hype of the (very rare) players of the French branch around the Dunkerque, and the result that Gaijin offers us is found in this Topic.

I do not see why, after having so many big disappointing ships, France would have One, or even Two competitive ships, when the Dunkerque should have already been.

And, even if it is the case, do these two ships alone deserve to go through 6 non-competitive and frustrating ships to have one that would deserve it?

I come to a point where I hope that the developers will not make the Richelieu or the Jean Bart, so as not to see them massacred and become disappointing ships like the others.

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They could add a real threat to the top tier and they slaughter it

I once made the effort and asked my brother (engineer-designer) to model MG131 AP-I bullet to verify if it indeed has 0,36g of incendiary filler, based on drawings and dimensions stated in luftwaffe ammo handbooks.
We calculated the size of the cavity and essentialy it turned out the incendiary filler would have to weight at least 0,7g, and even higher values were quite likely.
Gaijin’s response “but ammo handbook states it’s 0,36g so it’s 0,36g”. Said ammo handbook contains several errors, somebody might have written 3 instead od 8 because the number got blurred for whatever reason. But no - if it’s written there, that’s the reality and material density and cavity size don’t matter at all. Similar story happened to MK108 HE shells, except I did not bother with modelling them in engineering software to show the PETN core is substantial, because I already knew Gaijin does not care.

What I’m trying to say - Gaijin gives 0 flying Yaks about the reality, real life performance etc. if they see it’s designated as SAP somewhere, SAP it is.unless you find original blueprints that f.e. ceased to exist during WW2.

Barbette bug fix has been deployed:

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This is good for everybody.

I had some killer games with Dunkerque last night, I’m not sure if I had any special strategy or if players don’t know how to counter it yet. It’s really good at hunting down cruisers, that’s for sure.