Yeah exactly . The dunkerque just miss a little bit of sauce to be very effective .
It’s a struggle. Usually I just drain their crew, or sink them with fire damage. I only ammo racked like a few battleships one of them is Scharnhorst (probably through barbette).
Penetration is too low, it doesn’t cut through the armor.
Maybe shorter fues delay is a problem too? I don’t know.
No, I’m just an average naval player 😉
the fuze is 0.025 s and for comparaison the british APC shells also have 0.025 s fuze . i really think it’s more a question of penetration and shell durability (sometimes it “shatter” on some compartment or armor plate )
Honestly, i’m just incredibly mad at Gaijin not modelling a depleting ammorack for Dunkerque even though so many battleships have it and she’s the ship that needs it the most.
What kind of horseradish justify an 80-shell ammorack having the same size on the damage model as an 800-shell ammorack?
And there’s absolutely nothing anyone can do about it, because Gaijin will only listen to American Air players whining about not having the absolute strongest fighter in Air RB, while people asking for a basic feature to make a ship 2 years too late viable get vomitted on. I have no idea what’s wrong with the dev’s mind. I have enjoyed this game for nearly a decade and bought many premium vehicles/time/packs, and i just feel completely disrespected at either the lack of effort or just outright malicious intention at one of my most anticipated vehicle.
The visuals for the modules are still not meant to represent the exact amount of ammunition stored there. Doing so is time consuming, and at the end pointless.
I played a couple of matches in Dunkerque and from my experience, I can conclude that the lack of subdivided shell rooms is a major issue. As expected, it is easy for shells to penetrate the front bulkhead and detonate the forward shell room. However, I did not expect the damage model to bug out under heavy cruiser fire. 2 out of 8 games, I had a shell room detonation from fragmentation that ignored my armor. The first instance was a 5 inch HE shell from USS Cleveland which hit the base of my turret and the fragments magically travelled through all the plating and blew up the shell room. The second instance was a 6 inch HE shell from USS Helena that hit the bow and sent the fragments flying into the shell room causing it to blow up.
I might just be unlucky for this to happen twice already but I did not expect in-game bugs to punish a poorly implemented module layout so hard.
It is completely not pointless. The 2 separate levels of Dunkerque’s shell rooms has vastly different protection. Half of it is behind fuel tank, under the waterline, the other half is almost completely exposed. If bringing half ammo only stocked the first level, the chance of your ammorack being hit is greatly reduced.
The first instance was a 5 inch HE shell from USS Cleveland which hit the base of my turret and the fragments magically travelled through all the plating and blew up the shell room.
Use the new hit analysis feature (Community → Replays → select a replay and click Hit Analysis at the bottom → select Enemy hits from the top dropdown → find the hit that killed you → Save to blk) and submit it as a bug report at Community Bug Reporting System
BTW: These shrapnels phasing through armour has one fun benefit: Now you can kill Scharnhorst with secondaries 🤣
This bug is being handled by devs and fix should come soon.
to make a long story short, the Dunkerque is not the ship that was hoped to make the French branch interesting.
It is just another floating target for the Three Bigs, disappointing in the pure line of French ships, which starts with cruisers.
Is that it?
I ask, it is to avoid spending several months of my life trying to have another disappointment.
Strasbourg will be incrementally better, and Richelieu better than Strasbourg is by a large margin.
Just unlocked Dunkerque today. One thing it does deliver on is the looks. I love the Bearn marketplace skin, absolutely gorgeous.
I’ve been experiencing an odd glitch. If both turrets are knocked out and then repaired, one of the turrets will not fire again, even when fully repaired. Anybody else experiencing this?
Edit: While I’m here, I might as well ask for the experts more qualified than me-- the only gameplay difference between Dunkerque and Strasbourg would be the armor, right?
Are you sure you haven’t taken a shell room hit? That would make even a repaired turret not fire.
Ah, that would make sense then, that’s likely what happened.
I think I was just in a match with you lol
The AA slighty change too
The Dunkerque should have already been an improvement over the Lorraine and the Bretagne. I saw the hype of the (very rare) players of the French branch around the Dunkerque, and the result that Gaijin offers us is found in this Topic.
I do not see why, after having so many big disappointing ships, France would have One, or even Two competitive ships, when the Dunkerque should have already been.
And, even if it is the case, do these two ships alone deserve to go through 6 non-competitive and frustrating ships to have one that would deserve it?
I come to a point where I hope that the developers will not make the Richelieu or the Jean Bart, so as not to see them massacred and become disappointing ships like the others.
They could add a real threat to the top tier and they slaughter it
I once made the effort and asked my brother (engineer-designer) to model MG131 AP-I bullet to verify if it indeed has 0,36g of incendiary filler, based on drawings and dimensions stated in luftwaffe ammo handbooks.
We calculated the size of the cavity and essentialy it turned out the incendiary filler would have to weight at least 0,7g, and even higher values were quite likely.
Gaijin’s response “but ammo handbook states it’s 0,36g so it’s 0,36g”. Said ammo handbook contains several errors, somebody might have written 3 instead od 8 because the number got blurred for whatever reason. But no - if it’s written there, that’s the reality and material density and cavity size don’t matter at all. Similar story happened to MK108 HE shells, except I did not bother with modelling them in engineering software to show the PETN core is substantial, because I already knew Gaijin does not care.
What I’m trying to say - Gaijin gives 0 flying Yaks about the reality, real life performance etc. if they see it’s designated as SAP somewhere, SAP it is.unless you find original blueprints that f.e. ceased to exist during WW2.
Barbette bug fix has been deployed:
This is good for everybody.
I had some killer games with Dunkerque last night, I’m not sure if I had any special strategy or if players don’t know how to counter it yet. It’s really good at hunting down cruisers, that’s for sure.