Dunkerque discussion

Ah, that would make sense then, that’s likely what happened.

I think I was just in a match with you lol

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The AA slighty change too

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The Dunkerque should have already been an improvement over the Lorraine and the Bretagne. I saw the hype of the (very rare) players of the French branch around the Dunkerque, and the result that Gaijin offers us is found in this Topic.

I do not see why, after having so many big disappointing ships, France would have One, or even Two competitive ships, when the Dunkerque should have already been.

And, even if it is the case, do these two ships alone deserve to go through 6 non-competitive and frustrating ships to have one that would deserve it?

I come to a point where I hope that the developers will not make the Richelieu or the Jean Bart, so as not to see them massacred and become disappointing ships like the others.

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They could add a real threat to the top tier and they slaughter it

I once made the effort and asked my brother (engineer-designer) to model MG131 AP-I bullet to verify if it indeed has 0,36g of incendiary filler, based on drawings and dimensions stated in luftwaffe ammo handbooks.
We calculated the size of the cavity and essentialy it turned out the incendiary filler would have to weight at least 0,7g, and even higher values were quite likely.
Gaijin’s response “but ammo handbook states it’s 0,36g so it’s 0,36g”. Said ammo handbook contains several errors, somebody might have written 3 instead od 8 because the number got blurred for whatever reason. But no - if it’s written there, that’s the reality and material density and cavity size don’t matter at all. Similar story happened to MK108 HE shells, except I did not bother with modelling them in engineering software to show the PETN core is substantial, because I already knew Gaijin does not care.

What I’m trying to say - Gaijin gives 0 flying Yaks about the reality, real life performance etc. if they see it’s designated as SAP somewhere, SAP it is.unless you find original blueprints that f.e. ceased to exist during WW2.

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Barbette bug fix has been deployed:

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This is good for everybody.

I had some killer games with Dunkerque last night, I’m not sure if I had any special strategy or if players don’t know how to counter it yet. It’s really good at hunting down cruisers, that’s for sure.

@thefrenchtank or anyone else - you happen to have a screenshot of the penetration table of the OG armor piercing shell back from the dev server?

Yes here .
image_2024-10-26_120004367
But it’s the exact same .

did it ever have an ap shell on the dev server

unless they removed it on the day of the devserver droping it was not on there


this is from dollars stream on the day the dev server opened

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it was also not on the dev server that was used by oxy and mike in the official stream

No dunkerque never got an AP shell .
The dev gave it a SAP shell because of the weird design and or a mistake in the reading of the blueprint .

Cheers, thanks.

IMO, there’s both Gaijin’s incompetence in this matter and banal double standards

Classifying shells by “weight of armor-piercing cap” is ridiculously absurd. And an example of double standards can be seen in some Russian and Soviet SAP shells. For example, 120mm SAP (RE dreadnought) shell without armor-piercing cap with 12.8% explosive mass has 0.8 pen coef, when all French SAP shells have no more than 0.57 pen coef

Either I’m stupid, or in Russian Empire/Soviet Union shells were made of titanium

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Stalinium probably.

Yeesh, I was aware of the shell not being the correct type and the turret not having its historical split sections but man, I wasn’t expecting the ship to be that bad. And just like that, gaijin made me stop grinding the tree once again. I was already suffering with Colbert and Dupleix (speaking of which, Dupleix has no business being at a higher BR than Colbert and at the same BR as Hipper/Eugen) being limited to SAP shells, I am not doing through the same crap with a de facto top tier BB.

It’s pretty insane how whenever a French vehicle is concerned and there are some uncertainties, not matter how minor, gaijin will always chose the most negative option.

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Turrets have split section. Actually, historical ‘bulkhead’ of French quadruple turrets are only 40 mm, which is unable to stop any kind of splinter made in-game(Well, not so different in real life too)

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If im not wrong at mer el kebir ( ot it was the richelieu at dakar but it’s almost the same thickness) a shell penned the turret and killed everyone on the side of the splitter but not the other so actualy it is supposed to work

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I don’t think Gaijin is going to make balance/gameplay decisions based on anecdotal evidence though.

If the bulkhead is 40mm, they’re going to model it with the effectiveness of 40mm. I can’t really blame them for that.

From my experiences in Naval Arcade, Dunkerque is actually performing pretty well, especially with the mobility and survivability upgrades. I haven’t touched the targeting upgrades yet because I just feel they’re not necessary. I don’t feel underpowered in the ship, in fact I feel like performs noticeably better than the other 6.7s. Maybe it’s just that enemy teams don’t know how to react to a battleship rushing straight at them instead of hiding behind cover though