Ive had quite a few games in the f4u-4, c202 and even the bf109f4 where i stayed in the air for 30 minutes hopping from a point to a point, bomber objectives and intercepting enemy bomvers and fighters on small maps like ruhr and tunisia.
For ruhr and tunisia it is inconsequential.
For smolensk and dover, the symmetry reduces the pressing need for such.
For denmark though?
Redfor spawns in northwest corner. Objectives spawn in southeast corner.
Bluefor spawns in southeast.
Bluefor planes can load 30 minute or even 20 minute fuel loads and loiter and contest objectives without falling out of the sky. They dont even need to loiter as objectives are right nextdoor.
Redfor must either:
- Spawn on a carrier (so only IJN). You can land without a hook but it is very sketchy and id rather not make it a havit as even if you are consistent, it is not very immersive to belly land on a carrier in a bf109.
- Spawn on the tiny island without aaa that turns into the whole blue team spawncamping it. (I have killed someone without even taking off in an army plane - it is that swarmed with spawnkillers rocketing and strafing it)
- Spawn in the north west that is some 80-100 km travel away which is gonna be about 7 minutes of travel, give or take climbing to altitude .
In case of 3,
You need 15 minutes of fuel just for a round trip and that is without spare fuel to abort landings in an emergency. Let’s add 5 minutes so we can dafely abort.
We are at 20. We have zero loiter time.
Due to how objectives spawn in a way that allow bluefor to contest them with little travel time while you need to travel across the whole map, we want the ability to loiter over the southeast region to be ready to respond to calls of cover me and a points and ground battles to act as air superiority.
Let’s go with a reasonable 10 minute loiter time since that seems about what i feel the delay between objectives tend to be on other maps.
We are at 30 minutes of fuel without having room to contest an A point.
Without the enemy team delaying a points - i havnt measured how long exactly - they take a fairly significant amount of time. Let’s say 5 minutes.
Now add the possibility of enemies contesting and it dragging out and…
We want some 40-50 minute fuel load to feel comfortable with our chances to return home.
If we over estimated the fuel load - we arrived right as an a point spawned or had to respond to a friendly cover me - we are seriously overweight compared to our peers.
If we however underestimated our fuel load we need to ditch the front & allies and rtb to avoid sipping some salty baltic water
All the while our enemies can take off, fly ~16, maybe 32 km and threaten the objectives we flew some 80-100 km for.
Surely you can see the use case for a drop tank?
We can over-estimate our fuel needs and ditch the excess to fight on parity without too much risk of sipping some fresh baltic salt water.
(All this is assuming you dont care about rewards because you are penalized for flying without landing for 2 ua cycles.)