Douglas AIR-2 Genie Nuclear Short Range Rocket

Fun fact: some calculated specifications of AIR 2 Genie:

  • Explosive Yield: 1.5 kilotons (1,500 tons of TNT).
  • Lethal Destruction Radius (vs. aircraft): 300 meters (1,000 ft) – guaranteed kill zone.
  • Blast Overpressure Radius (5 psi): ~900 meters – destroys buildings.
  • Fragmentation Dispersion: Effectively limited to the 300m lethal zone (casing vaporizes and blasts outward).
  • Penetration (ground burst hypothetical): Not designed for it, but would create a crater 30–50m wide and 10–15m deep .

How is it not game breaking? Imagine if the S-21 went mach 3 and exploded in a 1km+ death sphere basically, for special game modes sure but not in air rb, ESPECIALLY not at 9.3…

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We would also need to calculate EMP and radiation effects on electronics your radar wont enjoy eating all that up.

Because it would be a gimmick addition that will be slapped with restrictions.

I doubt it will come in normal Air RB mode. It has a place in Nuclear Thunder at lower SP to equip, though.

Perhaps in Ground Battles, too. Just make the rocket cost 2,500 SP to equip. But if the rocket hits the ground before it’s programmed to destruct, nothing will happen.

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The weapon would just shatter and not detonate.

Holy peak, lightning my beloved

Also, just remembered I found this at an air museum

Very risky addition, maybe add a ban for tank/naval battles and then add it?

+0.34

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The fleet going up when Genie detonates
avkevh

S21 rocket does have delay fuse, and Mach 2.0 speed…

Its not really that gamebreaking at 9.3 considering how this plane has no flare or chaff and absolutely horrible power management during dogfight ( Its interceptor ).

And the AIR 2 genie does not have 1km destruction range, the Assured range of destruction is approximate 300m, and the fragmentation dispersion is longer than that, but it wont kill u just will damage the airframe and its components.

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My answer for you in my previous reply: ( Actually since the rocket has Time delay fuse, the rocket will impact the ground, after a certain amount of time it will detonate ( or add the chance mechanism where 50 it will explode after that time\ 50 it wont explode after that time due to sheer impact ), but even that, the rocket will lose like 50 percent of its energy at the ground.

And its also possible gaijin will allow it in GRB but at cost of spawn point, like making it 1000 SP to spawn or smth. )

Here’s timestamped footage of an F-102A test-firing an inert MB-1 (AIR-2) Genie rocket.

Edit: Here’s another one.

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With these huge bomber buffs, nuclear air to air weapons are more viable

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Exactly.

I was thinking that I hope the buff means we see a big boost to bombers (new payloads mainly anti-ship / fortress) and interceptors with special weapons like this missile. Let alone bomber like planes.

Maybe Gaijin could expand on the Bomber interception mode they briefly returned lately. Nuclear Interception Weapons like the Genie could be relevant for this.

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With these bombers reworks the f106 really would benefit from the air2 genie cause holy shit these tu-95 tank so much

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Yeah with the bomber changes this would be very funny

Massive -1 from me sorry.

With the current damage models they would probably survive a direct hit lol.

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Well at worst all your engines would be on fire and lose all your control surfaces gone. Also would be nice if we get some sort of EMP / Radiation damage for electronics.