Still bad. Why did you move the points into one pile? Leave A and C where they are. It was said above that this is a map for BR 1.0-6.7 maximum.
That’s good. Thought the devs were hellbent on turning every map into a corridor and have players throw themselves into the meat-grinder
I think now it will be possible to shoot from point A to C and from A to B. Can someone make a larger screenshot of the map?
good changes if the caps could all be moved further apart and A and C move south and maybe not quite where they used to be but closer to their original spots
While it does play quite nice, I think the capture points on the bottom part of the map are too close to each other. Ideally the spawns could be moved a bit further back and the two points could be spaced slightly.
For lower BRs (1.0-5.0) it would be nice to see some layouts that allow for more dynamic gameplay, allowing newer players to learn how to flank and with which vehicle, choosing effective routes and so on in a layout similar to this: (Alternatively, the B point could be moved near the B2-3 squares)
How this map plays:
Spoiler
Good job on this one, I think it looks good. In fact, this version is so much better than the one with the destroyed bridges, I don’t see why we need the other one at all tbh.
Like this?
Alternate
Maybe the map could also benefit from moving the spawns a bit further back. Not very long, but about one grid square.
Alternate - spawns moved back
In this version I moved all the spawns back further to increase “breathing room” for both teams, and the northern blue spawn was moved further than the others to offset their proximity to B-zone
Here is a poll! (As proposed is the version posted by Stona, scroll up to see it)
- As proposed
- Alternate
- Alternate - spawns moved back
EDIT: The “Alternate” option was biased in favor of blue team, B-point is now closer to red team to offset this
Itd be nice if gaijing listened to the feedback regarding the eastern europe map ruin.
The blue team has way to much of an advantage on this screenshot though.
True. That is fixed in the “spawns moved back” version.
Maybe I should update the “Alternate” and nudge the B point closer to red?
Spoiler
I think it looks good, will do that
I this version already looks better. I think either this spot or on the B3/C3 line are the only really viable positions that the B cap can be at, but the problem with the B3/C3 line is that it’s pretty far away from the other caps.
Yeaaah kind of… I can see where you’re coming from, but at the same time I feel like there has to be an objective at the B or C line, otherwise there isn’t really a reason to contest the high ground above the city. In that case, like before, this area would be used exclusively for flanking.
I chose the C line in this case to reduce the distance to the other two zones. B line would be too far, I agree.
this is what i like to see being done for map changes and redesigns
players or devs propose map changes,
they get feedback on it,
if not correct they alter it till it is a good map
That would be good because I like the alternative version with close spawns better. I voted for it.
it would be nice if devs could implement a suggestion thing like
“we are wanting to update (certain map ) what would you suggest for changes”
players and devs get to discus changes and see what players come up with
devs implement the most voted for changes for a test run on that map
if goes well that update goes to full live server, if not go back to suggestions and repeat
i just hope the devs and players can implement better changes if interaction continue to get stronger with players
Oh yeah that is what I meant. If you move it too far to the B line it will be too isolated. Bottom C3 is the best spot imo like in your proposal.
Yes! For example, when players propose changes or alternate version of the map I think it’d be really cool if actual map designers could weigh in on the discussion, telling us what is or isn’t viable and what they originally envisioned with the map change.
Hi guys. Some more details on Eastern Europe missions: More Details On Eastern Europe Missions
Caps and spawns are way too close together. But after all thats what Gaijin thinks the playerbase wants for some reason. And dont forget to revert the terrible Domination #1 changes
Would be funny if you guys brought back the D point between the blue spawns where the two rivers meet.
That’s fine and all, but there are munch better ways of stopping spawn camping on a map without cutting off half the map.
This map doesn’t even see like the worst offender. Look at maginot line, the N spawn can be shot into from the ne hill, and yet it remains unchanged.
Let the tanks manoeuvre and give them room to operate, not everyone wants COD on tracks.