Does J -out means full repair cost

To be fair, it would make sense for the pilot surviving to cost the player less since pilots usually cost more the train properly than an aircraft is to build.

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You pay for the repair of the vehicle, not the pilot.
If your pilot bails, you’re also totalling the plane because its gonna crash.
You get no repair cost if you land on a friendly airfield and J out undamaged

but totaling the plane with the pilot still in it gives you the time based repair cost instead. so less total cost to kill the pilot and the plane compared to just the plane. It doesn’t make sense.

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soldiers tend to be the most expendable resource in warzones

so therefore it becomes cheaper to buy a new plane? i don’t know what you mean.

the EXACT same situation but save the pilot makes the plane cost more to repair. how?

(also, pilots and tank crews are among the most expensive to train so not really in this case.)

and landing could be a whole other thing…
When u lands, if you are:

1 undead, repairable on af
1.1 repaired and j-out==0sl
1.2 game ends so not repaired==part rp
2 undead, not repairable on af
2.1 forced to j-out==full, had better not land and just wait
2.2 game ends before j-out==part rp
3 pancaked==time based
And maybe a 4, land out of af and wait for the game to end, but gaijin has ruined most of these conditions

So annoying af can’t just repair everything since, idk when

Pilot lived and was taken to military court and he was sent to Siberia so it costs more to gat him out than getting a new pilot xD

or you can wait for 6 minutes to spiral down to the ground and explode, its fun right!

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Well by that logic, if your pilot dies then you should pay nothing.

Not sure if some guys have realized that this whole J-out or not-J-out discussion has other severe and actually contrary effects in Air RB:

  1. Sitting in a spiraling aircraft for several minutes actually increases your SL rewards regarding playtime. So whilst your in-game activity (calculated by mission score vs time played) drops you might earn more. Most of the RP rewards come from long matches too - so it makes sense to wait 2-6 minutes if you were able to score a significant mission score before.

  2. Not leaving a fatally wounded aircraft (whilst declared as dead) triggers the ticket bleed to zero tickets to end the match. The current system counts a player as active if you just killed the plane and not the pilot.
    If you killed just the aircraft of the last enemy (as last players of both teams in a 1 vs 1) in a high alt and high speed maneuver you sometimes have not enough time to turn around and to kill the pilot before the enemy tickets are at zero. If this happens you won’t get the 5.000 SL reward as sole survivor.

Whilst the effect #1 is rather rare to see (as current lobbies are filled with hordes of greedy morons which open fire on everything to get points) the effect #2 is actually significant if you are good enough to win frequently as last players a 1 vs 1. This happens to me quite often ( i play props only) and is imho a scam.

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I have same experience. After let’s say 5 minutes of match enemy severely damage you - but not shown as kill yet. When I J-out I pay max repair cost. When I let plane crash into ground I pay half of max repair cost for example. When it happens after 15 minut repair cost will be almost same in both situations (J-out or crash).

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J out should defiently pay full price. Especially in case of those collosal twats that J out after bombing base so you cant shoot them and get kill. Those should give kill to the closest plane even if they didnt shoot/hit them yet because this is such anoying behaviour it really pisses me off sometimes. Those kind of people are total waste of air.

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if jumping from an undamaged aircraft - i agree, but not if you got at least “hit”, enough to give a kill by leaving

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