Both the PUMA, hadn’t played them for a while, yesterday decided to take them out again then spend all the game repairing, one game repaired over 10 times, 10x30 seconds = 5 minutes, every other game maybe 5-7 times as soon as I shows my turret which is something near impossible to hide these days.
Did they added a few billions modules in there since a year ago?
If you think the Puma is bad… look what they did to the BMP-2 and BMP-2M… any shot will break like 1000 modules, set something you can’t extinguish on fire for 10s…
BMP-2 just straight up explode when it get hit lol well at least the PUMA didn’t die when hit in the turret, but damn playing this thing is like a repair simulator, gonna keep them in the shelf again, literally unplayable/unenjoyable.
One time I got hit and couldn’t move, driver is orange, track ok, engine ok, but still can’t move and force to repair, then it turns out that there is this part called driver control system lol like wtf
They added so many systems, the thing takes forever to repair. And they decided all of them should be tied together. An MG hit to the anti ATGM cone that doesn’t even work can disable the entire PUMA.
Also that stupid battery system on the pzh2000 and 2s6.
Maybe they should also add more realistic health model, like crews has a probability of death by diabetes or heart attack, not a bad idea since some vehicles already have sextillion ways to go wrong.
True, what bothers me the most is the inconsistency. There’s a single line of tanks that have a modelled trunnion. Some tanks can be 90% destroyed and happily keep firing, while others get disabled by a 50cal hit to the tracks.