The Mk.3 doesn’t have the 720hp of the Mk.3/3 ingame, it has the regular 650hp engine.
Then it shouldn’t have the 30mph top speed.
Look, I don’t know why the Mk.3 has the same top speed as the Mk.5 ingame, but the engine it has according to the x-ray is the old 650hp one and not the 720hp engine the Brits wanted to put into the Mk.3/3
Wish it was the mk3/3
top speed is independent of hp, if its the same transmission and same rpm it’ll have the same top speed
Hey guys. We’ve seen quite a few questions about the decision regarding the armour compared to other vehicles and wanted to provide some more clarity:
We have different implementations of various prototypes in game to suit different needs. The VT-1-2, for example, is entirely made of structural steel. There’s the Object 292, which also isn’t implemented with its possible full protection.
We base each tank to target the right place both in the tree and in BR. The Cheiftan 900 currently fits well alongside the Chieftain 10 and it fulfills its purpose to complement it. One is more protected but slower, the other is faster but less protected.
We chose this rather than pad out the already very well fleshed out 10-11.0 BR British range.
Hopefully that clarified the decision.
thr
I’m very surprised that the Chieftain MK11 wasn’t chosen instead as it gets given thermals and would help fill in that early thermal line for Britain which at the current moment only has light vehicles and the olifant below 10.3
Thanks for spelling out the reasoning, and yes the UK 9.0 line-up will benefit from having another MBT.
Any comment on the L23 vs. L23A1 also discussed above? L23A1 was the initial APFSDS in UK service with the Chieftains & Challengers, and the UK Land naming convention always uses A1 on the first model.
This round is also referred to as L23 in the same document (Chieftain Armaments Pamphlet 1988), but only as shorthand for the full name.
There is currently an open (internal now as its from the old forum) report regarding a suggestion to remove L23.
The devs current working understanding is that the A1 designation was added to shells when they entered service and the versions without this were for trials / testing / development.
Until more conclusive information can be found, there are no current plans to remove the shell.
would be be able to expect A1 to be added to the tail end of L26 then?
Phrasing? I’m a little concerned by the thought of “removing” the round as it was present on Chieftain Mk 10. The question should rather be of replacing L23 with L23A1 as its presence seems to be a legacy error.
Do you think the change would be significant enough to change Mk 10’s BR?
Report;
Chieftain Mk 10 APFSDS version incorrect
Just for clarity; Mk 10 is Mk 9 with CPP, which means it was built to /4 standard and received the APFSDS ready racks.
If it were to be removed, then naturally it would need to be replaced with something. But that would likley impact any BRs for any tanks where its a top shell.
Finally some good news
But will the turret head at least add some meaningful protection over the Mk5 against weaker shells? Only 0.3 higher is the Khalid which is a lot more mobile.
Why? L23A1 is better than L23 but it’s not a huge jump in performance. In the last update the T114 went from 16 hp/t to 24 hp/t which is a massive upgrade but didn’t move in BR at all.
Its angle pen and over all pen is substantially more reliable allowing higher spall from each shot
Any notification on the L15A5?
It has the incorrect values in game as well i think @Jarms made a report on it.
Even massive nerfs don’t seem to impact BR’s. I literally halved the Fox’s turret traverse and it still went up to 8.0
Thank you for your explanation, I guess that is reasonable and I welcome a new Cheiftain at 9.0
https://community.gaijin.net/issues/p/warthunder/i/kBDyXv4H7817
With regards to the Cheiftain Mk.5 and Mk.10, do you know if gaijin have taken a look at this report, their horsepowers are both quite incorrect at the moment. The MK.10 should be around 850ps and the MK.5 should be around 730ps, currently both are 760ps.
Ty :)
In all fairness, soon after they nerfed the turret traverse, they buffed its turning ability (wheel angle) which hugely buffed its mobility
It was kind of a trade off