Dev server "Leviathans" ~ Datamined oddities, Soyuz SAP, Roma SAP&AP, dispersions

Yeah, I was just mildly confused about a ship I wasn’t an expert of. I wasn’t expecting, but should have, such backlash and hostility over finding something understandably difficult to process (gladfully some of the worst bits were cleaned up).

Hello!

Of course, I’m always for as many fixes and as much realism as accuracy as possible for everything ingame.

As I said, I also knew and expected Roma’s 381s to have the highest pen of all 381s; I could even imagine it being underperforming to some degree as per yesterday’s dev build. I expected even values as high as mid-800s.

EDIT: which brings me to realise that there was a misunderstanding on my part; I read the 0m value as 1,000m value; so I naturally thought that value was too high! But no, it’s perfectly fine and reasonable, nevermind my confusion.

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Bismarck legendary Service Record
Is made
Sinks one ship
dies

truly a legend.

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The formula is bound to have flaws. It is calculated based on a certain design of shells. However, in the United Kingdom, Germany, the United States and Japan, each country has different shell designs and manufacturing processes, which leads to these shells having different characteristics from different angles. For example, German shells have better performance at smaller angles, Japanese shells will be damaged after more than 30 degrees, and British and American shells can explode effectively under more extreme conditions.
When using the formula, it is necessary to introduce target shooting data for correction in order to effectively ensure the accuracy of the results.
For instance, in the DEV server, the performance of the MK8MOD6 at 9000m at 35 degrees might be 82mm lower than the actual value.

You know War Thunder doesn’t account for any of this, right?

GAIJIN did not introduce any corrections. They roughly used a simplified formula and were even using the full-caliber AP curve from about ten years ago. This has caused all the problems we are facing now. Including the magical USSR shells.

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All shells for new bb’s are modelled after De marre formula in game.

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Judging by his answer r/historymemes

image
before you changed it, bismarck got crippled by a biplane that was already outdated BEFORE WW2.
her “last stand” was being annihilated by the royal navy.

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Literally the Bismarck:
Best ship in the German fleet
Sunk by biplanes on the first mission after a single naval shoot-down

The Roma flew several more missions than the Bismarck.

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Still a more memorable fate than being scrapped.

Also, when people change a comment barely 20 seconds after posting it, there’s probably a reason for it xD.

All of this is off-topic anyway. It is clear that Italian players are particularly passionate about their stuff, I already got the idea xD.

Anyway. Hope you get the 900mm pen reload.

Specially since I just came to realise that there was a misunderstanding on my part; I read the 0m value as 1,000m value; so I naturally thought that value was too high! But no, it’s perfectly fine and reasonable, nevermind my confusion.

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Like every player from his home country perhaps.

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Sorry, we are talking about the game data or the history of ships?
Because the topic was started for the game, not the birth and destruction of honourable ships, it is confusing that we are talking about real-life things, meanwhile in game is another thing

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I think is better to get on the topic, because from what I see all of the datamined stuff inflicts various changes for the ships mentioned

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Please stay on topic instead of making pointless comments about X ship allegedly being better than Y ship

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Substantial improvement on the last dev build!

Keep in mind that the first value on the statcard is at 1,000m, NOT 0m. Don’t commit the same mistake I did mixing up 0m and 1,000m values, we’ve just seen where such misunderstandings can lead xD.

death star

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There was a 28 mm improvment and the coefficient applied Is still lower than 1 (0.91).

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Returning to the topic.

I think the first thing to make sure is to fix the De Marre multiplier of both the SAP and AP shells.

SAP is quite obvious as, in the dev server, it has less performance than the 320mm one from the Cavour and Duilio while having almost double the weight and better speed.

Yup, small improvement as they changed the De Marre multiplier from 0.88 to 0.91 on the AP.
Don’t know why they don’t want to put it to 1 like other shells, maybe for balance reasons?

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Edit: Nevermind, was trying to figure out something of which there’s already straight up datamines xD

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I don’t think It’s like that. You see, the armour loss for most new cannons is 24 mm, while for Roma It’s 103 mm (initially 130). How could It lose so much mm after 1 km then stabilize and lose less pen for longer ranges?
The coefficient Is still 0.91 too.

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