Is there a chance ya’ll would reclassify the Mark V and the A7V as heavy tanks? (as it was actually classified as)
Usually - the disrespectful tone does no good, I also understand there are points I know what I’m trying to say, but I’ve always had trouble trying to communicate sometimes what I actually mean, or it gets lost in people skimming cause I do write large walls a lot. If it comes out I feel it’s warranted or it’s unintentional, usually the later.
I know that the Arcade player base tends to be a highly underrecognized part of the community, or one that gets dumped on, feels like changes on that side are even slower - such as the Iranian F-14A still being at 12.7 when it way overperforms there too. Why I usually make clear when I post - I’m generally talking about the arcade side, where things are different. As to learning - I play it for 2 reasons, the first is that I have an issue that isn’t the ‘traditional’ colour blindness - my issue is I don’t see some of the in between shades, classic example is other people clearly see ‘Navy Blue’ as a very dark blue - I see black, or sometimes a blue depending on it’s exact shade. Similarly, certain colour combinations will actually blend - basically these 2 things mean that camo is either super-effective, or completely ineffective against me depending on the situation. So I absolutely need the markers to make sure that not only am I hitting the right guys, but that I can actually see the bad guys to shoot them. The other is that honestly, I just want to play and not have to worry about breaking my plane every time I go to do maneuvers and all, I kinda want the cool movie style dogfights - granted that happens less in high tier thanks to ARH missiles and in-air reloads.
And honestly - you learn more than you’d think. Much as yes - I don’t want to break my plane, thing is energy management is still a thing, cause the 15g turn will still bleed all the energy in a hurry, which is why I shoot down F-16’s, 18’s, and 15’s (and any foreign counterparts) at times with an F-105 or straight up beat them in a dogfight with an F-4 cause they don’t get back on me in the first turn. Still have pilot black out and red out so you have to watch that too when pulling G’s, not sure if the time for it is the same or higher in Arcade. Because respawns are also only limited by willingness, number of crews, and backups - you can play and learn a variety of aircraft in a tree at once. And because we do have in-air reload, thing is - we don’t have to disengage and that’s a 2 way road, you need to stay on that guy if it’s a fight, or even if your running if the guys in a range he can possibly shoot and hit, you have to stay defensive cause they will chase you all the way back to base. I mean - I also come from playing ‘Combat Flight Simulator’ back in the day, so maybe I just take the lessons as I learn to fly all these planes and others don’t. But there’s a reason why every time missiles break in this game so they don’t work as well I have more fun, cause I learned in Arcade how to actually win with guns - regardless of era. Also - the lack of friendly fire is a bonus. Aside from a couple accidents I had in Nuclear Thunder I’m usually good about it - but back when Arcade had friendly fire still I was always the guy some nitwit wanted to test their guns on, and the same thing happened multiple times in Nuclear Thunder. I’ll take just worrying about them running in to me.
Depends on the map how far away we spawn, upper BR jets can be 34km+ away, I know cause I had to learn to set the default range on my F-14 higher to pick up enemies at match start to start launching. Some however - yes, we start about 20km away or less but most of those maps also at least seem to have terrain to block. Also we start at about 2000m I think in fighters, bombers closer to 3000m, something like that - depending on jet you can get down on the deck pretty quick, but with literally no ground clutter on radars, all of them might as well be pulse doppler in that sense, and it seems to jank the multi-pathing, least from what I’ve read, because there is no ground clutter of any kind.
Which was my point, albeit maybe not well worded. What tutorials the game has are sometimes not the easiest to find, or are sometimes insufficient at doing what they are supposed to do. And the community shouldn’t have to cover for them - especially to address your last part with the tutorial videos. Cause I’ve watched several of them, they all seem to give the same thing, problem is they also all seem to be geared at RB type battles - where I actually don’t have issues dodging missiles surprisingly, I was shocked how easy it was with how often I get blasted by them in Arcade. But I’m not the kinda person who learns simply by watching or reading - I have to actually do it. And there is no in-game tutorial I know of to cover notching a SARH or ARH missile or the like, so basically it’s trial and error live. Where again - Arcade battles, coin flip, Nuclear Thunder with RB rules - no problem.
Tbh, that dual pulse doesn’t matter because the Aster-30 is meant to have a kinetic range of 150km versus 40km for Derby-ER. Even if Derby ER had Mach 2 terminal range at 40km, the Aster-30 should still be nearly Mach 4 at that range dropping off over time towards 150km+.
It can’t be understated how much of a monster the real Aster-30 is.
Fun!? Balanced!? WoT!?!? Are you crazy!?
What a joke. What a load of rubbish. Tunguska cannot be locked by KH-31PD. Not when its firing. Not when its in an emplacement. Never. Tried for hours.
