If the ECM from earlier on in the B-52 event was any indication, I think they’ll initially use the current implementation (IIRC it’s a merger of the two types of IRCCMs?) and work on it later.
Either we all eat, or nobody does.
Artificially holding back Eurofighters and Rafales (you can throw the Su-30SM2 in there too) after they’re already in-game makes about as much sense as telling everyone else they should have waited for equivalent aircraft before getting MRAAMs, IRCCM missiles, ESA radars or any other capability advantage.
If we accept the logic that Eurofighters and Rafales should be held back until 5th gens arrive because they’re currently better at dictating engagements (a highly subjective claim in itself…), then where does that stop? Do we tell the F-35, Su-57 and J-20 they can’t have their stealth characteristics until 6th generation aircraft arrive?
If new technology is ready to enter the game, it should enter the game. The solution isn’t to permanently handicap a handful of aircraft until everyone else catches up.
And even if it were stealth… it doesn’t matter the top tier in War Thunder is all about AESA radars on 100km x 100km maps they can detect any stealth aircraft as soon as it spawns . No aircraft is invisible they never have been they are just difficult to detect
The problem is the player base, not the equipment. We’ve been using the Fox-3 for two years now, and there are still players who don’t know how to perform a notch, or how to dodge an R-73, Magic 2 or AIM-9M
But it’s not intuitive is what he’s saying. You don’t just ‘know’ even the basic part of ‘turn the plane 90 degrees, and the missile will maybe lose track of you’. You can fly straight and a flare will throw off a missile in cases, dodging SARH and ARH takes more knowledge the game itself does not provide, and that you may not just pick up from when one misses you.
This goes double for us Arcade players. Mostly in that ‘notching’ is nowhere near as effective in Arcade as it is RB/SB. Even after watching guides and doing everything they said, most of the time I still took a missile to the face. I had better luck at least against SARH missiles by essentially timing a roll at the last second with chaff going to send the missile above/below my plane and hoping the proxy doesn’t trigger or with ARH literally shooting them down with guns. It wasn’t till Nuclear Thunder exposed me to RB rules where not only did I see the difference in how radar works because of ground clutter (AB does not have ground clutter modeled to help full radars and missiles) but all of a sudden using the same techniques that failed me in Air AB suddenly it was like no missile could hit me so long as I knew it was coming for me, other than certain AI ones.
The game, as it is, does a poor job instructing players as it is on how to do a lot of things, especially at higher tiers and when new mechanics have been added. It’s even worse at highlighting differences between how things function in game modes and how that might impact how something, like notching, might work, or not.
It makes no difference either, modern radars are not affected by ground clutter, nor are modern Fox-3 missiles affected by ground clutter
The game shouldn’t have to babysit you, players need to be willing to learn, not blame the game and assume it’s always at fault, leading to poor play. That’s the only way to improve and learn. With the right positioning, you literally have a near-100% chance of dodging the missiles.
It’s not just a maybe, you’re actually going to dodge the missiles, if you do right
Stealth technology only worked for 20 years because, across the vast expanse of the world, enemies had far inferior radars that were incapable of actually detecting stealth aircraft, but today these characteristics have simply disappeared enemies now operate either high-power PESA or AESA radars, IRST sensors, and missiles with AESA seekers, so the real game-changer is electronic warfare and ECM
If I didn’t do what they told me - then I’d have been eating missiles left and right in Nuclear Thunder, and I wasn’t. And there are times it works in Arcade - and then times it doesn’t cause Arcade is weird, same way I can literally lose lock on a plane I’m targeting, not have anything locked cause I see the missile missed and cut it, but my SARH AIM-7F decides to smash in to some guy that was behind him I never even saw or locked.
First off - yes, they are. They still ‘see’ it, they are just better at filtering it out - better, but not perfect. The whole point of ‘notching’ is to basically look like the same non-moving ground clutter, and ‘multi-pathing’ at low altitude messes with it too with the ground clutter right below the aircraft helping create a ‘ghost’ return’.
Secondly - even if you want to refute that, not every plane in this game is using the newest radars and modern Fox-3’s, there is a reason those with the F-4J and F-4S were using those over the F-4E because they had radars better at filtering out the ground clutter.
Pretty much every game I have ever played has had a tutorial for what would be considered basic or general mechanics and gameplay. ‘How to dodge the missiles we just added with new mechanics’ falls under that. Literally in Game and Simulation Design 101 that either your game needs a rules thing and all to show players how to set up and play - typically for non-video games, and for video games while in the old days the booklet might have some instructions for basic controls others needed some level of tutorial be it a level, a mini thing as you get them, etc - like the meme spawning training in the OG CoD:MW games of ‘switching to your pistol is faster than reloading’ - that whole bit is a tutorial for players. Much like this game recently started adding some more tutorial type stuff with the ‘test’ for armaments to make sure players actually understand what controls and how to use them - without having to go to reddit, youtube, the forums, or anywhere outside the game because they generally shouldn’t have to - and not everyone learns from reading or watching some learn by doing.
If the tutorial is in game and they refuse to learn - that is on them.
And once again - in Realistic Battle settings, yes, that works all the time. It does not work in Arcade all the time, not just from me knowing I’ve turned 90 degrees and doubled back without changing angle incase it’s one that goes where it last saw you heading or change the altitude - but literally watching other players, that I know know what their doing, eat a missile I fire at them despite notching with CM and all that. Either something in the mechanics is different in Arcade, or something is broken in Arcade - hard to tell which.