Bdw, does AASM have a seeker view in game?
Tbf they both need some nerfs. The Typhoon got some, the Rafale really needs some, and then they both need to be nerfed a little bit more.
like KH38 when you don’t use a pod ?
no it doesn’t
Thanks
You can fire them from the OSF though
Rafale can pull -8G…
No, we need more planes to bridge the gaps in performance, as the max BR is too low, and we need more competitor planes
Just nerfing both is making it worse for them in the future
It should be about accuracy.
We have info regarding 80m correction in a test
Let’s assume max possible correction is 160m
Apparently the seeker starts looking for the target at 1500m
Starts looking once it is at the altitude of 1.5km above the target rather than distance is my understanding
? The M2K is already amazing.
Yes. Both the planes are overperforming vs their IRL counterparts.
Every plane in game is overperforming.
But isn’t AASM’s terminal approach to the target meant to be near vertical (meaning altitude and distance to target are practically the same)? I thought that was one of the selling points?
Also, I’m pretty sure one of the sources says “1,500 m from the target”, or words to that effect.
Devs didn’t account for this in the game due to PID, if you fire at ranges farther than 20 km, AASM-250 will fail to pitch down and will lose lock.
But isn’t AASM’s terminal approach to the target meant to be near vertical (meaning altitude and distance to target are practically the same)? I thought that was one of the selling points?
Yes and no, the angle of attack to the target seems to be adjustable but I’m not sure exactly how otherwise I would have reported it.
Rafale International Issue 16
AASM Brochure
But isn’t AASM’s terminal approach to the target meant to be near vertical (meaning altitude and distance to target are practically the same)? I thought that was one of the selling points?
peak PID indeed
AASM in game is like that guy on the highway : “oops, missed the exit, let me do a U turn real quick”
The issue I see with my earlier assumptions is that the correction limit isn’t necessarily indicative of seeker FoV
The bomb/missile compares what it sees with the scenery (around the target) that is stored in its memory
So the limiting factor here (apart from kinematics) is how much of the scenery around the target is stored in the missile’s memory and how big a stored scenery it can handle in terms of computational power required to do the image correlation
So (again kinematics aside) theoretically you could have the scenery / terrain of the whole earth stored in the missile and drop it at any arbitrary position around the earth and have it guide to and hit any other arbitrary position around the earth (since it can find its way to the target by first figuring out where it itself is at or looking at by comparing it to the stored scenery) …
I.e. unlimited correction (for GPS/INS error) capability.
Obviously that wouldn’t mean the missile has enough FoV to see the whole earth from all directions at once …
So the whole premise of my calculation was wrong …