Correct, theoretically it will be the hardest to notch missile in the game as it will have 7.0 degree beamwidth with angle-gating compared to other ARHs such as AIM-120 currently with 15.0 degree beamwidth. But this could/would also mean at very long ranges the MICA EM should have more difficulty finding a target if you’re not supporting it with your radar as the beam became smaller. This would also mean the beam is unlikely to lock onto the wrong target as well, including something like chaff.
Nope, before it was not. But it should still do this in TWS which it does not currently. It’s important we have this modeled because the TV sensor should be able to fire a missile. This way if a target decides to notch your radar, the TV camera will still remain locked onto the target and guide your MICA.
The TV sensor is also reported to be able to have 40km range. This also means that when you lock a target with TV/Radar in the future, it will not be able to defeat the MICA within 40km.
that’s… that’s a MICA IR???
Yup
It’s not really a new model tho, isn’t it ?
so you got the files for that… does that mean we can expect it soon?
There is no config blk yet, I personally don’t expect it. New RBE2-AESA and MICA EM (as well as possible oither) changes will make the Rafale perform quite a bit better than it already does on Live Server now.
Great! I can differentiate a dead target and actual target now.
Rafale can now cruise at Mach 1.10 on the deck, no more needing afterburner on the deck. Another worthy mention is that in matches where I normally hit Mach 1.6 before launching missiles, I’m now hitting Mach 1.8.
A nice fix to have. Was waiting this update to finally see the fix for Eurofighter and Rafale.
Some questions:
While it’s nice to have the 140° radar scan. It’s seems to scan the whole area vertical, which in some case/scenario is not pratical to use ( even with the new manual axis mode for radar/ auto gyro on/off)
So is there a way to scan (like the mirage 2000) in 140° horizontaly but only one “band” vertically instead of the whole area?
Did they change the scan rate(speed rate) of the radar, at least for the 140°?
Is Mica receive a buff, for it’s max range (did they remove the automatically explosion after travelling ~50km?).
Did they tweak the drag issue of the missile too (and for other missile)? Do mica have more momentum after missile engine is off?
Did Gaijin unlocked and activate for Rafale ( Mirage) and Eurofighter Grippen the new unrestricted mode AOA mechanics?
There is a poll for mica to get it’s range fixed but it got a smaller notch sector as said by DirectSupport so it will be harder to notch compared to other fox 3.
Otherwise i think for your others questions the answers is no, the radar i have no clue but it didn’t seemed to be much faster.
Magic 2 drag got slightly increased, btw:
CkX 2.48 → 2.515
It is now slightly lighter after engine burn. 66 → 65.35
I guess overall it’s like a 1% nerf or buff like last change for magic 2 ?
I’m… unsure about the MICA and 54 notch sector buff.
One one hand I’m looking forward to any buff of french gear (I’m a french main after all, not gonna lie), on the other I don’t think notching should be made harder, it should be rewarded.
I think this is a step in the wrong direction, any change that makes notching harder will just push even more players toward this stupid multipath gamplay. We’re slowly going back to the fox2 furball multipath meta at this point.
Gaijin should just get rid of multipath completely and reward players who actually try to understand how things works in this game not zombies.
It is a pretty small difference. I would guess it is there to bring it back in line after the recent motor burn time reduction.
As far as I can tell they dont have any evidence saying Euro or Rafale have an option to disable the AoA limiter and arent planned to get it
Incredible