Not accurate, for example the Rafale can’t launch Brimstones
Forwarded.
IRST Scan Rate needs a separate report.
Some reports needed to be completely revised. Disregard earlier report posts from today. Thanks to @Mulatu_Astatke and @vizender some reports were revised and new ones were also created.
Rafale’s IRST should have maximum horizontal of 232 degrees // Gaijin.net // Issues
Rafale’s IRST should automatically search the total limits. // Gaijin.net // Issues
Rafale’s IRST should scan 232 degrees in 3-4 seconds. // Gaijin.net // Issues
Rafale’s IRST has incorrect vertical limits // Gaijin.net // Issues
Rafale’s IRST should have scan option of 160x67 // Gaijin.net // Issues
Welle that’s for recent stuff I remember back then when a lot of player tried to fix the mystère 2a, 2c and Super mystère when they were top tier plane.
They we’rent modified since then in fact the 2C model and 2 A model should be swapped, appart from the gun section.
I’m not even sure that the 2A was truly made.
Updated Bug Report List in the OP.
What the IRST should end up somewhat looking like
Maybe we’ll end up having 100+ reports by the end of next month unless devs get to a fixing frenzy.
I like these much better than the CFTs
+17 to +50 or -17 to +50
-17 to +50, it’ll be a nerf in that regard.
The Rafale’s IRST sensor does not have animation. // Gaijin.net // Issues
The Rafale’s TV sensor does not have animation. // Gaijin.net // Issues
Incorrect Rafale cockpit animation duration // Gaijin.net // Issues
Rafale’s MAWS should have increased range. // Gaijin.net // Issues
Rafale’s MAWS should not detect flares // Gaijin.net // Issues
Forwarded.
For MAWS Increased Range additional references are needed.
Yes, this is how ESA radars work.
“Beam splitting” requires multiplication of many radar components (exciter, receiver, signal processor …), which makes the system “beam” times more complex and expensive.
AESA have better reliability and lower energy loses than PESA.
ESA radars in the game are not in their final state and some important features are not implemented yet.
This is true that there is no problem for ESA radars to track detected targets outside the scan zone while searching new contacts there. They can theoretically work simultaneously in BVR and ACM modes or search targets in two zones e.t.c. Reasonable assumption about this may turn to improvements of ESA radars in the game in next updates.
That would be nice. ESA radars should periodically search in different separate zones for more targets (Flash search)
Can you tell us what further changes are planned (ESA generally) or is it still too early to talk about ?
Also, hopefully ESA radars will get their inherent feature of low-probability of intercept.
Source:
Spoiler
I’ll take the chance to ask about this, are there any plans to fix radars with IRST switching from PD to IR (IRST) even when the sensor switch is non-sensical? Currently, the radar suddenly switches to IRST when the enemy deploys any amount of countermeasures at any aspect and this happens very often. I believe quite a few reports have been made about the issue but I’m not sure if they actually went anywhere.
I know this is off-topic but: Why is the developer tag not highlighted blue like the various moderator tags are? I didn’t even realise you’re a dev until I read the replies 😅