Dassault Rafale - Variants, Characteristics, Armament and Performance - Part 2

and what about readjusting its turn rate to match the IRL known values

which they did just before they reduced its weight (from an invalid bug report)

so why has its turn rate not been re adjusted since the weight reduction?

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There’s a lot to unpack from your post, but there’s already a bug report that will deal with this topic so we just need to wait and see what the developer’s answers will be.

The duality of forum user.

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don’t let Chinese main see your name

Looks consistent to me, he’s happy to see things inaccuracies (models) being fixed, and unhappy to see vastly more important inaccuracies (overperforming FM) not get fixed, once again to the detriment of every top tier air player in-game except the french

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Yeah. Just play French at this point. There is no other reason to play other jets than to research their modifications. For fun, SL, Battlepass missions and events I have Rafale C.

But I have to thank Gaijin for it, because this is the fastest I could progress in a BP or event since all time. There hasn’t been a vehicle, that can rack so much score and kills in such a short time (4 kill games ending in 5 min is daily bread).

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To me it’s “ooh, nice to see gaijin fixing the little things, hopefully they continue” versus “they’re fixing this irrelevant crap while ignoring the important stuff, stop wasting time and get on it”

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You guys of the simulator community love to bring the word “overperforming” almost every second Rafale is being discussed but go on make a clear list of what is overperforming on Rafale i’m all ears.

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Overperforming in →
-Radar target acquisition speed (not only rafale but esa in general)
-lift/aoa/stability
-energy retention at altitude (idk if that PowerPoint is classified or not, but people who’ve seen it knows)

? ? ?

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Didn’t it get the tint in the last update already?

Wasn’t really visible it was like a covering more than a proper gold tint.

How is that part overperforming when it was corrected by developers since it was underperforming?

[DEV] Rafale C F3 RBE2 Missing ESA ACM // Gaijin.net // Issues

And how is this part overperforming when there’s two different reports using different sources showing it’s missing lift?

Rafale wrong low speed lift characteristics // Gaijin.net // Issues

Rafale low-speed lift characteristics (Part 2) // Gaijin.net // Issues

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the fact that it still has lift at 50 aoa is annoying, i shouldve clarified high aoa. low aoa idrk but at high aoa it’s just ridiculous what I can do in it in simulator battles

Admittedly I haven’t read the report and haven’t looked into the topic all that much, however, this shows that upon turning on the radar it gets 8 detections more or less instantaneously and then 9 full tracks in ~1 second

That puts it on par with the F-35 no? I get both are AESA but not all AESA’s are built equal but are we sure they’re fully overperforming or is it a limitation of the game code or something?

image

Anyone got a link to the report (for the nerf i’ve read the buff one).

That is a completely separate issue that has since been resolved/fixed.

Actually, scratch that

Rafale RBE2 Searching For Targets Outside Of Selected Scan Zone. // Gaijin.net // Issues

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Here’s the report: Rafale RBE2 Searching For Targets Outside Of Selected Scan Zone. // Gaijin.net // Issues

It was shut down because the bug wasn’t reproducible apparently, I just tried now and couldn’t reproduce it also.

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Was fixed by accident at some point, me and dev tried to replicate but couldn’t.

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If I remember right, soon after this report there happened to be a new update with changelog stating the radar now properly clears memory after turning off the radar.

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