CVR(T) a chassis that gaijin got so wrong they might as well remove it

I have already commented and reported the physical armor model and how wildly incorrect that is. I will just go over some basic performance and layout metrics here.

CVR(T) Acceleration 10 seconds too slow // Gaijin.net // Issues
FV101 Acceleration:
The International defense report of 1971 has many performance and technical remarks for use to compare. The FV101 used was fitted with the same 4.2 liter Jag engine that the FV107 in game has.
The 20-40 mph acceleration test in top gear IRL was done in 28 seconds
A test in game on flat ground with no steering took 39 seconds in top gear.

0-30 is however ok.

Screenshot 2025-02-08 181416
Forgive the poor image quality it is still legible.

Max speed: This is 4 mph too slow in game but is not nearly as big of an issue as the 10 second too long acceleration. As well as the weird drifting the CVR(T) series had a scaled down transmission of a chieftain.

Lastly is just out of confusion. What year and version of the Scimitar have they even tried to add to the game? Judging by the 4.2 petrol engine it would be an earlier type meaning it would very likely only have had the 3 barrel smoke dispensers. It would not have the turret boxes nor the rear one. The NBC funned would have been a different shape and material. The side boxes would not have been there.

4 Likes

Iirc we worked it out as an early '90s model

Yuuup, '94-95

That is really dumb. That would mean it has the OTIS thermal sight. Therefor should have Gen 1 thermals in game. Among other things.

1 Like

OTIS is a separate dismountable thermal sight mainly meant to be used from a forward position placed on a tripod but capable of fitting on a turntable on top of the commander’s periscope and used when turned out of the turret. It’s not an integrated part of the vehicle and it was solely used for observation and rangefinding, with no capability for aiming weapons on the CVR(t) (would be cool if we could use it to lase Paveways for CAS though)

L4A1 OTIS


5 Likes

Would having a thermal commander sight not be helpful.

Binoculars get thermals clearly.

This is one of the problems with gaijin. They take models from one era and give them engines, bullets or sights from another era, such as the Merkava 3 ERA with ammunition from the 60s being a tank from the 80s, or the Striker ATGM that has thermal when the model in the game did not have.Or that the Swingfire ATGM was MCLOS and not SACLOS

1 Like

Watch this. (Protected against 14.5mm AP was specified at frontally at 200m, no restricted sources where used in my report.)


Don’t remove it. Silly idea.

Would make no difference. Would rather not have it than be stuck with whatever Gaijin gave us.
They should not add vehicles unless they model them at least somewhat realistically.

2 Likes

The Striker should have the diesel engine too should it not.

1 Like

I understand that they do this to a certain extent to balance, but in my opinion it is complete rubbish. It doesn’t cost much to do things right, with a minimum of sense and history, but on the other hand to do the easy thing. We don’t know how to balance the T-54? Well, we add some bullets that they never used and it’s solved. Do we have to add a new tank? Well, we hardly investigate and we put a 3D model of a tank with an engine from another year.
One solution is that when adding a module the 3D model of that vehicle will change. An easy example is with the Striker ATGM, the stock one can be the 3D model that is in the game, but when you unlock the thermal and the swingfire 2 it could be changed to the 3D model of the Striker ATGM in the Gulf War. A simple idea that looks good in the game, what surprises me is that the devs don’t have ideas like that.

1 Like

I think I might have just found a really big issue with war thunder. I think that only some vehicles have volumetric armour.

2 Likes