I hope its the case at least, and they dont cherry pick like crazy and take 6 years to add things already in-game
(like giving Tonka F3 9Ms for an Op Granby fit)
I hope its the case at least, and they dont cherry pick like crazy and take 6 years to add things already in-game
(like giving Tonka F3 9Ms for an Op Granby fit)
In some cases, its entirely possible yes. But it depends on the differences between each variant and if it runs deeper than just suspended weaponry.
This is crazy, I thought this would never happen
How it’s gonna look for stock high tier planes with 2 fox 3 missiles. For example full stock F-15 GE with 2x AIM-120 will have the same BR as the one with full loadout?
OK this is good, BUT…
We should be able to change the loadouts to higher BR ones in uptiers
If using a lower BR loadout, we should only pay the SP cost as if it was that lower BR
The BR difference for taking no ordinance shouldn’t be too large in most cases. For example this should not be used as justification to move cold war strike aircraft down to stupidly low BRs to fight WW2 just because they are taking no ordinance.
This must be rolled out across all tiers, not just top tier. Take your time, get it right, but I’d be keen to see this kind of BR alteration through the whole game.
RESPECT BR LINEUPS!!!
It’s OK to include early and late versions of a vehicle with different weaponry, rather than leaning only on this system.
Su-30SM2 at 13.0 with 4 missiles 😭✌️
watch them ultimately fumble it by making specific vehicles just absolutely dominate in their custom BR lmao
As we will have to rearange a large part of our line ups, can we get a discount on recrewing a vehicle in a diffrent crew slot, and can something happen if the vehicle is orignaly experted or aced. Thanks
Seeing a premium A-10 at 8.7 lol
27ER only SM2 at 13.3 trust lol
Would this mechanic affect WW2 aircraft with ability of changing offensive armament?
Seeing a f-16 at 11.0, a A-10 at 8.7, and heck, even a f-15 at 12.0 lolllll
Alright, sounds great then!
Already sounds like an amazing concept and I can’t wait to see how it’s done in practice.
So, wait… if I read it right - the “Custom Battle Rating” is tied to the unlocked/purchased modules rather than the actually used loadout?
Hmmm… I wonder if it only for air vehicles or ground too? Like, say, wouldn’t be a stock MBT, with only HEAT rounds placed lower than spaded with best “dart” it have access to? And same for other modules, like Thermal optics?
Edit: nvm, I didnt read the last paragraph
Please re-read the post. That is exactly what is being added.
You disable modules, and it lowers the BR of the aircraft.
For example:
Wildcat, disable Spikes and its now just got LMMs and is a WAAAAAAY lower BR
And also being added. Did you not read the CBU addition being gamemode restricted?
Really really nice change, hoping that particular strike aircraft that are propped up by their A/A missiles see a reduction in BR through this mechanic.
As much as I sympathise with ww2 bros on the content department, this should be focused on higher tier aircraft for the time being, as that’s where the largest performance disparities lie, sorry
Dude, I’ve been wanting an AIM-9J only F-16A for a while.
Gonna have to use the French [Belgian] one, but it’ll be fun.
First Nuclear Escalation as a massive improvement to air battles, and now the long requested mod dependent BR’s?! Is this the snails fabled redemption arc??? o_0
Is it that you select a br preset with the dropdown, and then modules are available or not for that br.
Or,
You select your loadout and br dynamicaly adjusts to the loadout.
Looking at the devblog i assume the first option.