this means:
The amount you take dosnt change the BR… taking one is worth the same as taking 10…thats still one of the worst features of the game… its already bad enough that 1 cost the same Spawn points as taking 10… but also not changing the BR… is just messed up in my opinion
As I understand it, in simple words, you can sacrifice some weapon options for a lower BR.
So here’s the question: Assuming now that we have a US F/A-18C Late with less AG capabilities—let’s say only Walleye and LGB available—it will get a GRB BR lower that its 13.3 original.
Now let’s look at the Finnish F-18C, it just doesn’t have any AG load out to be restriced, so we end up with a C&P aircraft significantly worse or at best equivalent in literally every aspect but higher BR.
You do not sacrifice weapons/mods for lower BR, it’s the other way around - you take new weapons/modules with higher BR (on top of the stock BR, dictated by stock frame and armament)
But only select ones, these are fixed BRs that allow a certain selection of weapons, not a free option to mix and match for your favorite BR/weapon combo. The limited armament configurations will still be balanced against any other vehicles in game, as if they were just new vehicles with more limited armament choice.
They wouldn’t give an F/A-18 the ability to lose air to ground weapons for a lower BR when an aircraft like this (as seen on the Finnish F-18) is still the same BR anyways. The only way I see it going down might be if it also loses ARH missiles to make it possible for example, more in line with the “early” premium variants.
You cant “sacrifice” them because you dont have them by default. You need to research/unlock them first, which will raise jet’s BR but gives you those missiles.
Want to lower BR from that point?
Press presented in dev-blog button and those missiles (and attributed loadouts) get blocked
The F/A-18E entered service 6 years after the AIM-120A in Navy service. Not really realistic for it to be flying out without AIM-120s.
The whole point I’m making is that weapons should not be artificially restricted to downtier more modern vehicles. If a vehicle operated over multiple eras, like the F-16A ADF, then it should have multiple eras of weaponry. The F/A-18E doesn’t meet this criterion.
Then give somthing to F20A in reality he could carry 4 ammrams and 2 aim9m. * Missiles: 2 × AIM-9 Sidewinders on wing tip launch rails (similar to F-16 and F/A-18)
Up to 2 × AIM-7 Sparrows or 4 × [AIM-120 AMRAAMs THERE is proof from wiki Gaijin pls consider this
If this results in BR differences for vehicles with modifications that are a separate variant (e.g. BMP-1P) it needs to be paired with this Vehicle Renaming via Modifications