"All my memories gather 'round her
Miner’s lady, stranger to blue water
Dark and dusty, painted on the sky
Misty taste of moonshine, teardrop in my eye
Country roads, take me home
To the place I belong
West Virginia, mountain mama
Take me home, country roads"
Jets and Props should have separate matchmakers at this point, really. Especially with things like the BI at 6.7 and the Strikemaster Mk.88 at 6.3; I think that might be the only way to add the B-36B or really any future Superprops.
Although in general due to the state of the Air RB, any new strategic bomber is going to get screwed over hard because there is not enough map space to maneuver and the team death match de facto format. But yeah. I wish all these issues would be fixed enough for this to be an enjoyable addition.
The one thing going for the peacemaker and other Cold War bombers is for enduring confrontation naval as you can fly high and have a lot of on station time. They have also been test beds for so many weapons I’m sure there is stuff that can easily sink your battleship.
Also sea mines. Gaijin makes them a set and forget your game plan in naval enduring confrontation is over. I think the peacemaker got airdrop mines due to how effective they where against Japan at the end of the war.
The cockpit with all the gages, dials and stuff would be awesome to have but knowing Gaijin it won’t happen
Decompression is the answer. Air RB 8.0-10.0 is a complete mess. I’d agree that the B-36B Peacemaker can work well in the naval battles.
I doubt the B model will go to 9.0 in the air RB. Unlike the B-66 Destroyer, the B-36B Peacemaker has a large profile and is slower, allowing you to spray your guns from miles out to snap its wings or tail off. The B model doesn’t have provisions for chaff dispensers. It will be more vulnerable to radar-guided missiles. More than it will be vulnerable to IR-guided missiles, since its heat signature should be on a similar level as the B-29/Tu-4 does.
B-36F and B-36H come with chaff dispensers and auxiliary turbojet engines, which can easily find their place at 9.0.
Even Superprops are compressed, which the B-36B kinda is. There def needs to be more BRs to smoothly transition late-45 and immediate post-war aircraft with early jets. That and 8.0-10.0 needs like 2-3 more full BRs with everything above raised accordingly. All-Aspect IRs vs flareless aircraft is awful, and it feels like anything interesting or new to add into that range will be DOA, especially any 1950/60s interceptors like the Su-15 or F-101.
The damage models are not extremely weak. They are almost identicle to the real life aircraft. The problem currently is that the damage models for aircraft is not granular or atleast segmented greatly to similar structure sections like fighters. Because of this you always notice a wing coming apart and so forth at the same joint when it reality the damage was somewhere else.
Keep in mind bombers have a high wing loading with the fuel and bomb-weight onboard (if applicable). Because the bombers are not mono
coque in design with spars, if those spars get damaged the wing collapses.
A great example of the reality and fragility of bomber aircraft being shown, is in the award winning tv series Masters Of The Air.
Anybody who presumes bombers were very durable vehicles are buying either conciously or unconciously into survivorship bias based on an image or few showing immense damage + extreme skill of the crew the airframe someone got back for an emergancy landing. They are the extreme exceptions statistically not the rule.
At the height of bomber losses in around 1943, you could see half of a squadron be lost per sortie (per flight).
All I am saying here is if we get more bombers in future which I really hope they do, they NEED to allow far greater segmentation to the physics model along elevators, rudders and aeleron surfaces + flaps (not just the wings), so players can be more aware of how much damage anti-bomber cannons actually do and understand what many of us do. Which is that War Thunder just like DCS is simulating these vehicles very well and that realism is increasinging every year.
I would love to see more bombers finally come to the game as I have been a bomber main since 2013.
We need more bombers, and for bases at all brs to go back down to 30 second respawn timers not 5mins. So us bomber players are not loitering around for 5mins each time, waiting for an interception to occur before we even drop one bomb.
I would absolutely love the B-36B ingame, just like the B-50, Washington Mk.1 and so forth. Hopefully going forward other than the B-24D and He-111 cockpits, we will get more bombers and cockpits.
Even gaijin acknowledges they’re underperforming and plan to buff/fix them:
Perhaps they’ll even buff them in the way you suggest to levels of realism that these aircraft currently lack. My problem with your message however is how you started off saying that they’re not underperforming, which is disingenuous when you literally even when on to say how they literally are underperforming in your own message.
If I remember right DCS is a little better more or less you can get stress damage. If your wing spar is damaged and you try to pull a hard turn you might lose your wing when you would not have before the damage.
I didn’t say they weren’t underperforming. Not at all. I was against the presumption they are “extremely weak”. And I explained how they are almost realistic, there are just not granular nor segmented enough.