As mentioned in the letter, radar UI is getting an overhaul and it is stated that “part of the radar logic is getting taken away”, does this mean that some keybinds will simply disappear and be replaced by visual buttons that you have to manually point and click on the screen?
Or will we be still able to keep our beloved (and memorized) keybinds?
@Smin1080p_WT Anychance we can see some HUD improvements for some aircraft? The Typhoon is still missing it’s gun sight, the F-4 Late Modifications , the J35XS, and the AV-8B’s are all missing radar target boxes on their HUD’s despite the F-4’s and J35 being said to get these fixes in Storm Warning and have yet to receive them.
at least in rb the iowa is surprisingly close though, while outshining it with aa capability. On that end nothing that couldnt be handled with reload rate adjustment. As it is now, the clear outlier (for 8.7) is the yamato and the Roma (and sevastopol/scharn which suffer from ammo mag explosion because of short ammo elevators so every other barbette fire explodes you because you have much less time to extinguish before youre going kaput.
I don’t think I understood that part.
I’ll take the Roland for example. It has become terrib’e in pure SACLOS mode because of how sluggish it is. But when using the new radar screen, the gun now auto-aims towards the radar lock and keeps the missile somewhat on the target (a bit behind usually). This is the « almost ACLOS » I’m referring to
The changes to aircraft in ground battles is actually pretty interesting. That would mean a player could not spawn in say an Su-30SM with KH-38s and then jump into the Su-33 or Su-25 with them as well and not see a cost increase. Thats huge.
It technically nerfs them as the ability already exists and in a faster pace, just in a more convoluted way. The biggest change is that more players will know how to do it but those that already knew how to do it will have it slowed down.
Yeah I guess it’s because it doesn’t have proximity fuze and the « ACLOS » implementation doesn’t allow for direct hits, as the missile usually still lags behind quite a bit.
I have a question on this part, would gunpods count as air to air weapons or strike weapons? As some are really there for air to air assistance (strikemaster, SK60/saab 105… phantoms…) while others are more so for ground pound (A7E with its 30mm gau-13s).
Will they all be classified as an air to air load out unless an AP belt is selected?
Worth bugging a dev to ask to clarify? Might be an important thing overlooked.
Honestly half of the issues with SAM, if not more, comes from poor netcode/annoying bugs. The Spyder and to a lesser extent (but still very present) all new SAM have big issues with their radars, meaning that missiles often go absolutely nowhere. ACLOS guidance is in shambles, even with the separate mechanics for the Panstir and Tor, IR missiles don’t lock nearly as far as they should…
If all of that were fixed, it would make using these vehicles much more compelling. And more SAMs would mean less people would actually spawn CAS, and even less actually landing their bombs
Looking forward to the Stingray and the mystery vehicle, but I am not looking forward to another M60A3 TTS. Couldn’t have done an M48A5PI or M60A3 TIFCS, which is at least slightly different?