Community Update No.7: Talking About What’s Coming Soon!

Hey @Smin1080p_WT @magazine2 , sorry for the ping.

As mentioned in the letter, radar UI is getting an overhaul and it is stated that “part of the radar logic is getting taken away”, does this mean that some keybinds will simply disappear and be replaced by visual buttons that you have to manually point and click on the screen?

Or will we be still able to keep our beloved (and memorized) keybinds?

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@Smin1080p_WT Anychance we can see some HUD improvements for some aircraft? The Typhoon is still missing it’s gun sight, the F-4 Late Modifications , the J35XS, and the AV-8B’s are all missing radar target boxes on their HUD’s despite the F-4’s and J35 being said to get these fixes in Storm Warning and have yet to receive them.

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Unless it was the one SACLOS, that has ACLOS iRL that didn’t get it

This is good imo, as otherwise we would’ve had to reasearch another F-16 in the possible future instead. Good change!

Let’s gooo! Great change, I will await this with pleasure.

this should be a great consumer-friendly change, love it!

This is most likely one of the better changes over the past few years, I hope it’ll come to fruition.

It’s still an in-game wallhack, but at least it even more makes playing IFV’s more worth it, definitely great for top-tier!

Just hoping they do and don’t decide to remove some old settings in the process that’s all. I use them all in ASB

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at least in rb the iowa is surprisingly close though, while outshining it with aa capability. On that end nothing that couldnt be handled with reload rate adjustment. As it is now, the clear outlier (for 8.7) is the yamato and the Roma (and sevastopol/scharn which suffer from ammo mag explosion because of short ammo elevators so every other barbette fire explodes you because you have much less time to extinguish before youre going kaput.

I don’t think I understood that part.
I’ll take the Roland for example. It has become terrib’e in pure SACLOS mode because of how sluggish it is. But when using the new radar screen, the gun now auto-aims towards the radar lock and keeps the missile somewhat on the target (a bit behind usually). This is the « almost ACLOS » I’m referring to

The changes to aircraft in ground battles is actually pretty interesting. That would mean a player could not spawn in say an Su-30SM with KH-38s and then jump into the Su-33 or Su-25 with them as well and not see a cost increase. Thats huge.

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It technically nerfs them as the ability already exists and in a faster pace, just in a more convoluted way. The biggest change is that more players will know how to do it but those that already knew how to do it will have it slowed down.

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Yes, Stormer HVM has been denied the new radar screen and ACLOS because it was too hard for them to implement apparently. It had both IRL

So THERE IS HOPE FOR TIRPITZ!!?!!??

Now that would be a Naval event ship I would look forward to!

Yep, it is. Also deals with the stupid issues of aircraft having the wrong designations.

Drove me nuts that I couldn’t spawn in a FRS1e after a Jag Gr1A because they were both classed as strike aircraft

FRS1e should be classed as a naval fighter

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Nope
Already corrected to “Линейный крейсер”
Battlecruiser

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Aw yuck. Nevermind then xD

Well, it will make for a fine 20 extra GJCs I hope!

Yeah I guess it’s because it doesn’t have proximity fuze and the « ACLOS » implementation doesn’t allow for direct hits, as the missile usually still lags behind quite a bit.

Probably. Still annoying they don’t even get the radar screen even if no ACLOS though.

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Ah yes, T-series are getting more compact. They are going to be a pain to play…

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I have a question on this part, would gunpods count as air to air weapons or strike weapons? As some are really there for air to air assistance (strikemaster, SK60/saab 105… phantoms…) while others are more so for ground pound (A7E with its 30mm gau-13s).

Will they all be classified as an air to air load out unless an AP belt is selected?

Worth bugging a dev to ask to clarify? Might be an important thing overlooked.

Honestly half of the issues with SAM, if not more, comes from poor netcode/annoying bugs. The Spyder and to a lesser extent (but still very present) all new SAM have big issues with their radars, meaning that missiles often go absolutely nowhere. ACLOS guidance is in shambles, even with the separate mechanics for the Panstir and Tor, IR missiles don’t lock nearly as far as they should…
If all of that were fixed, it would make using these vehicles much more compelling. And more SAMs would mean less people would actually spawn CAS, and even less actually landing their bombs

Looking forward to the Stingray and the mystery vehicle, but I am not looking forward to another M60A3 TTS. Couldn’t have done an M48A5PI or M60A3 TIFCS, which is at least slightly different?

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