Community Update No.6: Updating You On Some Things You Can Expect in the Near Future!

smartest forum user revealed? 5D chess while we are playing linear checkers

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I have like 60 air kills on the Namer 30. Some including planes. With the Macbeth you have to pray that a missile isn’t coming at you (it is) and its missiles are relatively easy to flare. Moreover the range is bad (6Km front-aspect-11Km rear aspect although forget rear aspect) and it’s maximum speed is like Mach 2. The planes have already launched their missiles by the time you lock onto the aircraft. At least it’s got a gun. Same goes for the Chaparral. Bad thing about the Chaparral is that you can’t lead the missile so it has to take all the Gs to turn for the aircraft. Oh, and forget about helicopters with the missiles (much less about the russian ones).

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if i could give you an award i would!

Aye, both Machbet and Chaparral are woeful. The only reasons I rate Machbet slightly better than Chaparral is because you can actually lead stingers, and because it has the cannon if a Heli is rocket rushing (Chaparal straight up cannot even hit something like a Ka52 - every missile will miss thanks to IRCM).

Both are terrible options for top tier. Neither have the range to hit things firing AGM’s before they launch, and neither have the ability to intercept AGM’s post launch.

All you can do is sit there and helplessly watch missiles come for you. It’s depressing.

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I once had a helicopter in front of me but I couldn’t do anything about it as he was too far. It’s understandable that the SPAAs are useless at top tier but when you have no other options, it’s the only thing you can spawn and hope for something. CAP is quite costly so if I want to do something else I just spawn an AH-60 with 8 ATAS and start slinging them to the enemy planes that pass by I currently have 42 air kills on it. It’s just sad, hope Israel does get something useful in the next update, though I’m still afraid of helicopters with ARH and IR missiles on SPAAs.

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Is this what happens when someone overdoses on forum

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Yup.

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Hey guys i found the next US top tier SPAA!

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Only 4 missiles with 12 km range, Pantsir with 12 missiles with 18 km range. This won’t move the balance needle at all.

and 12km range probably means around 6km front aspect lock range like the type 81C. I dont think this is an attempt to give an equivalent to the Pantsir but more likely a way to test for next gen air-to-air IR missiles with “unflareable” seekers by first adding them in an spaa. With how Gaijin has been behaving since they added the Pantsir i think they intentionally dont want anyone to have an equivalent, at least not anytime soon.

In theory, it shouldnt be limited in lock range (except where clouds become an issue), but the addition of the radar (at least I assume it has a radar) does allow for something akin to LOAL to get the missile out that far.

There is also options for the extended range IRIS-Ts in the future, but I reckon the main purpose of the SLS is to figure out how to model/balance IIR seekers. And that is a keypoint because there would be 0 RWR warning once fired (i know there rarely is with the Pantsir too, but still, every little helps)

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We really needed SLM to even make a dent on balance. I don’t know why Gaijin won’t give a SEAD type experience in GRB. It would shift the focus to SEAD instead of CAS and give tank players a bit of a break.

Helicopters would take the role of CAS and tank destroyers instead.

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How about you fix the horrible decision by the devs last update to utterly kill naval gameplay that has led to the massive protest, multiple threads, polls, and complaints from naval players, that has led to a drop in players and disinterest by those most dedicated to the game mode in playing ANY form of naval until it is fixed?

How about even the most basic comment or reply to that, given this is a community update, and the naval community is, largely, up in arms about this decision?

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“The naval community” im sorry but gaijin has already acknowledged all 5 of you for this year with a naval update.

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FMA Pulqui I, II or Namcu?

Would go along with the Falklands theme…

Naval player here.

The Irony is, if you play NRB instead of NAB the changes last update were pretty awesome. Top tier Naval hasnt been this good in a while and even lower BRs are pretty fun, sure the AI bots are a little dull to fight, but its more fun than sitting in a queue for 20 minutes.

The only real failure imo is the compression instead of decompression. Moving ships like HMS Invincible and HMS Glorious down into light cruiser BR territory instead of moving the top performing 7.0s up even just 0.3 was just immensley dumb, but hopefully, so long as they dont add ships like Yamato straight into 7.0 and actually increase the BR limit, we might actually see that decompression finally start

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EAP mentioned
Smins reaction:

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Recon and combat…
We have “stealth” in the game…
Theoretical armaments are fine → looks at 141

Pls let it be the funny…
RAH-66-Comanche

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HH-65-Dolphin-helicopter

What if its literal :P

Could also refer to IR stealth, so RAH-66?