Community Update No.13: What’s Coming Up!

Nah, 0%. Gaijin makes mistakes but they sure know how to work the hype, they wouldn’t blunder like this

I’m giving just a little bit of leeway because gaijin is capable of stupid stunts sometimes. But yeah basically that

2 Likes

I have a suggestion for a future update regarding the crew system.
Currently, having to train crews for every specific slot is frustrating. Instead, the crew mechanic should work similarly to vehicle purchases.

Once we buy a vehicle, we should be able to purchase a dedicated crew for it just once and move them around freely. If this is implemented, players won’t be negatively affected by sudden Battle Rating changes.

I don’t really get the concept but if you have a suggestion, then make a suggestion here on the forum for it.

I just opened a suggestion

@Stona_WT @Smin1080p_WT

Can you confirm, right here, right now, that submarines will be a part of Tech trees and you aren’t simply making Battle of the Atlantic playable again?

4 Likes

Are the fixes to the armor of the israeli Merkava Mk.4 tanks, Namer 30, Namer Tsrikhon and Eitan (P) coming too? We’ve been waiting for it for years, back in the day the changes were made in a dev server but them were reverted back. Were are the fixes to our tanks huh?

There’s many issue reports on the armor of those vehicles that have already been accepted, and for some unexplainable reason haven’t been improved yet, why?

Namer incorrect armor type/layout/thickness
Namer 30 incorrect side armour thickness and composition
Merkava 4 (all) armor values too low and mislabeled.
[DEV] Israeli Eitan Prototype Armor Incorrect Still

Where are the fixes to the armor of our vehicles? Why is every single issue report we make on the israeli armor forwarded as a “suggestion” it’s not a “suggestion” the armor protection of our israeli tanks is horribly modeled extremely inaccurate, and like many reports say, the values are too low and mislabeled!

With all respect i’m asking where are our corrections? What is the point of having a community issue report system if our reports are just going to be ignored? the report on the armor of the Merkavas Mk.4 for example, according to a “bug reporting manager” it has been “Connected to internal reports to track progress” this was 3 years ago!

Where are the adjustments? Where are the changes? Reported 4 years ago and we have no update on any progress, no sight of any changes, nothing whatsoever! Why? Where are the fixes to pretty much all of our armor?

Please, just give us an answer.

12 Likes

I am neither of them, but They said today on the update preview stream, that Submarines are coming in December with an initial play test in the next update… The subs will be America and Germany in the beginning and under the Bluewater tree.

Hopefully it’s not like Infantry where it’s just in eternal testing.

But I’m very very glad we’re getting tangible progress on submarines and I’d like to personally apologise to the devs and community managers for my b*tching

1 Like

I have been waiting not so patiently for nearly 3 years now to get Submarines in the game… So I completely understand the excitment. To say I am very happy to hear its finally happening is a understatement and I just hope nothing happens to hold them up and they are able to be used in Naval EC when its all said and done.

Here is a few picture from the Stream today, if you missed it.


Screenshot 2026-10-30 101404
Screenshot 2026-10-30 101415
Screenshot 2026-10-30 102847

3 Likes

For me, the big things they need to change are:

  1. Naval matches need to last longer generally.

  2. Surface ships and aircraft need their ASW armament (Just depth charges and maybe sonar buoys for now)

  3. A rework (assuming it’s the same as BotA) of submarine spotting so submarines can make use of Noisemakers.

3 Likes

I only play Naval EC so match lengths are not a problem for me… Truthfully, I would uninstall this game if I was forced to play AB/RB Proper for any of the modes.
I did like the circle that represented your noise level and how it got larger depending on how fast you was running, as well as the hydrophone and how it seemed to be working. As for what they did for surface ships or aircraft, I am interested to see when the play test is available here soon. I feel it is important for sure that airplanes like the Catalina or Sunderland get depth charges

1 Like

This update feels weird… We get an f15EX and an Leo 2a8 that is not even in service yet… and thats it no? Premium slop everywhere else with no real cool addition. Subs ye but who even plays naval. We get the q5 premium… which is a basically a coppy of the a5 which already is a premium… Britain gets a premium mbt… like there is NOTHING besides the qol changes i look forwards to for this update.

No new missile meta, just more spam with the ex now.
No real addition for China or Uk or any other nation i play. Its just premium slop

The UK has had loads recently.

ok? i am talking about this update lol.

If the new tank would be a tt not a premium i would be fine with the update

1 Like

And they’ve had so much in the past year.

who cares? i am talking about this update?

In the end, I decided to spend my time putting together a report on the Spitfire Mk IX. I hope this time spent won’t have been for nothing.
https://community.gaijin.net/issues/p/warthunder/i/gOh8OGfefJSu

The developer can’t explain the logic behind raising the combat rating of all helicopters from 8.0 to 9.0 without providing them with different weapons and heat-seeking decoys, since 9.0 already has SAMs with all-aspect missiles. So, flying a helicopter is a lost cause—it’s a waste of respawn points. Could Chief Bulannikov offer an adequate explanation for these actions?