Nonsense. Only a kill is a kill. Maneuver"kills" are for poor.
it did, it was just missing the software update needed to run datalink for the Ps, even though that upgrade existed
they would act as AIM-7 MH
I did dissatisfied with the crash “kills” as well, especially when I got furball jumped or one son of a gun keep tailing me never endingly. Those kind of people should not be granted for those sort of rewards
and then there’s the infamous tree crash accidents too
is bailing out to deny kills not an exploit???
surely banning a few more accounts is not hard??
I mean if you crashed on purpose because you couldn’t escape them they should definitely get the kill
And if you crash accidentally, skill issue I guess (I do too but I take the Ls for that)
What in the nonsense is this argument?
its thodin
he always makes stupid arguments
Great stuff, looking forward to this one!
1 or 2 yes but 4 or the entire red team going after you
just screw off none of y’all should get any by overwhelming a single enemy like a school of fishes
Whether it’s “better” or not is subjective; there’s not a single game with infantry that resembles what War Thunder aims to be.
-Squad is the exact opposite: Arcade damage models with simulation gameplay. War Thunder’s aim is to achieve arcade gameplay with simulation damage models.
-ArmA is a full-fledged simulator.
-HLL, like Squad, leans too much into simulation gameplay but arcade damage models, and is limited to WW2.
-Delta Force is mainly arcade and even fictional.
-BF and CoD are Arcade and Arcade Plus Ultra.
What other game is there according to you “better” and making WT Infantry redundant?
Take two examples:
-
I am 1vs1 against a player. We battle for several minutes, struggling to get into a good position, trying to evade becoming the prey. Eventually one manages to get the kill with guns or missiles, or both “knock it off” and separate. Or one manages to force the other to make a mistake and have him crash.
-
I am 1vs1 against a player. We battle, but as soon as there is a chance of me winning over him, he intentionally crashes or ejects. Not once, but every time you two meet. He laughs at you, knowing very well that there’s nothing to stop his behaviour.
So 1) is not work enough and “requesting free kills” (strangely however in other game modes that seems not to be an issue?), but 2) is fair sportmanship?
you forgot wardogs
It’s the game bro, teamplay is literally how you win games most efficiently. The team that wins is usually the one that manages to outnumber the opponents they attack.
And I know it’s frustrating to be chased by many enemies but if you can’t run from them you just gotta accept it. They’re playing the game too, taking away kills from them without any personal benefit is just toxic behavior in my view
J
I could kiss you guys rn. Full homo
I look forward to that game, but it will be closer to a Battlefield counterpart with a flavour of MAG (one of my beloved childhood games!) than what War Thunder aims to be.
It’s like saying: “why add Ground Forces to War Thunder when World of Tanks and Steel Beasts already have tanks and exist?”
@Smin1080p_WT there is anything regarding on spike LR’s wrong impact trajectory, gaijin plans something for them?
https://community.gaijin.net/issues/p/warthunder/i/aEszNadkeVAL
Even Gajin has an Infantry based WT sidegrade. I also consider another Infantry based game(mode) as absolutely redundant. There are already alot other games aviable…no need for one more.
Can we get new sim maps? This is a really needed addition
Damn, it’s gonna be filled by Sabres and MiG 19, next run gonna be pretty fun and interesting
i dont think so consider it wont be getting a desperately needed QoL feature