Idk how big the difference is between R-27ER and AIM-7M/P, but I can tell you the 120D does NOT come close to METEORs and others missiles of that class. The range and agility at range are miles apart
The R27ER is way more out of the league that AIM7M/P is in, they don’t cut it really, they slow and lose lock most the time, plus they are also bugged in game
IRL range doesnt matter if you can notch anything but an r27er within 5km in war thunder. meteor turns less than an amraam too btw.
The seeker advantage of r27er over any other missile puts it leagues above aim7m (it was released alongside)
The difference is the Meteor keeps its speed along a long distance thanks to the ramjet, so it has energy to turn at a longer range. The regular 120D is just a glider at that range
Range doesn’t matter too much, but agility at range does
range doesnt matter when i can 3 chaff any of them with a minimal energy loss
I’m… not quite certain it will be that easy with top gen missiles
Considering how the MICA currently is, the Meteor probably won’t be your friendly neighborhood amraam
Doesn’t really surprise me considering how sharp Gaijin’s sense of balance is
Nothing to do with balance when Sparrows aren’t even bad. they just are slow
What’s the matter then if it’s fine?
meteor literally shares seeker with mica irl, mica is 5km notchable easy ingame. Having 200km range means i will easily notch anyways anyrange
Fair point
5 km? Never, except you’re already in a notch and you don’t get screwed by its extremely aggressive relocking due to it’s very small notch-gate (7° instead of 15° like every other missile).
But there is clear gap there too, and R-27ET doesn’t have any counterpart missile to it currently in-game. End of the day War Thunder is a game and does balancing decisions such as explosive mass etc to balance out missiles like it already does with AIM-7M/P having ~1/3rd of explosive mass compared to its irl warhead and R-27ER/T having explosive mass the ~1/2 of its size of warhead in-game (both have ~40kg warhead irl).
I’m not arguing towards introducing MICA-NG or METEOR near future (which both are essentially classified and would therefore give rather free hands in balancing aspect), but rather pointing out that R-27ET is only long range IRCCM in-game currently and there is major performance difference between R-27ER and AIM-7M/P. It just seems performance difference hasn’t hampered Gaijin from introducing some missiles so far.
Explosive mass? Or warhead weight including fragmentiation mantle?
There are gaps between many different types of missiles in game.
The gap is significantly larger from AIM-120D vs Meteor / MICA.
So its not clear what comparason you are tying to draw here. Since its not the same at all.
Can we please get a update on if console to PC account transfer is coming back
Scenario A: I launch Meteor at you with AESAphoon. It acquires you from ~25 km, I maintain datalink updates while notching. From your POV, I’m a few degrees off from the missile itself, so even if you notch the Meteor (totally possible, even if by an absolute minimum it shares the same side lobe sensitivity/seeker FoV of 7 degrees), you failed to notch me. Even if you do notch me too, the Meteor will have reacquired you by then anyways, so it’ll be a back and forth of you trying to notch and losing energy too. Either way, you ded
Scenario 2: I launch <50 km and let it get you on its own. In normal BVR, missiles we currently have are gliding into people who are closing too fast. Even if you try to run, you can’t, because it’s already hauling ass behind you at Mach ~3.3 minimum.
It shares a derivative seeker; not the same, but upgraded using the AD4A as a base. The Meteor’s seeker probably just has better ECCM (which isn’t modelled in War Thunder, yet) compared to the MICA EM we have in-game. Unless of course, information becomes public which says otherwise.
Also, missiles with two-way datalink aren’t a simple “notch missile and win”. You need to do so much more to evade such missiles. The saving grace for you is that Rafales with Meteor will be by far the easiest to notch, as they can’t guide + notch at the same time like Eurofighters can.
It doesn’t, lol. It shares the same (some would say better) terminal turning capability as the AMRAAM. The only difference between them is energy difference down range.
I can’t speak of the MICA NG, but,
What we know about Meteor:
- At minimum, basic seeker specs we can copy/paste from (shares same seeker technology as MICA EM, with some improvements (these are unknown))
- Two-way datalink-capable, but no GNSS.
- Propulsion type. What we don’t know is how the Meteor ‘manages’ its thrust in different situations, such as an initially ‘close’ target turning cold: does it “coast and sip” to maintain minimum fuel expenditure but maximum thrust (the target dies eventually), or does it throw conservatism out the window and commits to 100% thrust no matter what, pushing it to its maximum possible speed for intercept?
To the remainder of your post, I’ll say this:
The R-27ET is only really a problem if you’re not paying attention. It has roughly the same flare resistance as a AIM-9L from far out, and only really becoming a problem once its FoV shrinks down enough to ignore flares, which is around 2 km on average. At or around top tier where you’ll find these missiles, you’ll probably either have a MAW-equipped aircraft or in RB specifically, the R-27E missiles has a long burn time so you should notice its smoke trail + missile diamond if you are, again, paying attention. Even if you notice it late, you can still turn into it and flare them off much easier than something like an R-73.
As has been pointed out many times in so many words, the other “long range IRCCM” that exists are way too strong. They do not share the same generation of IR seeker as the R-27ET does. Unless, of course, you’re advocating for the addition of these missiles without the IR/IIR seeker performance? Can’t wait for the uproar about that.
That is, if Gaijin adds that in any way, shape or form.
Current missiles with two-way act exactly the same as one-way ones.