There’s other options. Like 4x 20mm and 2x .50 cals. That’s a lot of fire density.
Fully domestic artillery (Palmaria) will be placed at higher br. For Italy it’d be also nice to have its own M109 modification - M109L, although it would be placed at 6.3 at least, as other long-barreled 109s, in the future we will get both without any doubts. Imo having both M109G and 2S1 is still nice as they are placed at quite comfortable br (although Tigris and maybe one of Panther variants would fit the Italian TT way better in Hungarian line), on the other hand, I would be happier to have slightly different variant of 2S1 - Romanian one on MLI-84 chassis, Model 89, it can make a folder with 2S1 though anyway.
That’s only if you bought it before the move. New players are unable to do this. That’s what he’s saying.
Well, all it takes is enough people wanting it now. No need to have any kind of history or political links to a vehicle.
Be good to have some stand off missile capability also on the F-111C i.e. like the AGM-142 which they were fitted with especially given the same battle rating this jet has to the F-111F but is not as good
R73’s does have more range than Magic-2’s, what are you talking about?
They might in a straight line.
However, in a turn thrust-vectoring significantly reduces range for whatever reason.
Then you have death wobble in the netcode that impacts thrust vectoring missiles more than standard missiles which are themselves impacted.
I haven’t tested maximum straight-line range of R-73 due to the death wobble showing up again, but I could if pressed.
Will it beat Magic 2’s 14km? Maybe, hopefully.
All I know is they’re about the same in a turn currently as that’s where I tested both. Well “currently” as in since they were last tested when Magic 2’s maneuverability was buffed.
Since Magic-2’s doesnt even have thrust vectoring you have to compare their straight line performance.
R-73’s straight line performance is almost even better than Aim-9M’s which makes it much better than Magic-2’s in normal shots.
Why do you use theoretical max range and not effective range?
Not theoretical, tested and confirmed with three shots at whatever testing altitude and speed is, it’s somewhere in my notes.
And I use it cause real-life militaries use it and it’s easy for people to fact-check with real-life data.
No, the Magic II cannot reasonably reach 14 km. It struggles to reach 4km.
This isn’t a real life military.
The adats wouldn’t be an upgrade over the flarakrad though. That is just the usual cope from German mains that has spread around.
Yea, i dont get it. I personally would consider VT-1 a better missile than MIM146 at killing planes.
Indeed it wouldn’t.
The FlaRak has three major problems:
- It’s a huge and extremely slow bus (because it only has 4 gears for some reason)
- Has to reload after firing twice
- Radar is trash
2S1 Is Hungarian (Italy never used any soviet veichle aside some ww2 stuff).
I think you are not taking into account the travel of the target, if you shoot at a target that is flying away from you at 1200km/h then the total distance the missile has to travel increases by 1km every 3 seconds.
Not accounting for drag at all and doing offhanded math:
The magic 2 has a booster time of 2.2s and a raw acceleration at launch of 281m/s^2 meaning it only boosts for the first 1.5km and reaches ~3425km/h MAXIMUM (with zero drag or turning)
Lets say you shoot at a target that is 3km away from you and you are both traveling at 1200km/h in the same direction. After 3 seconds the missile will have flown about 2.5 km (less if accounting for drag as the last third of that flight is slowing down) and the plane has moved 1 km away from the starting point so now the missile and the target has ~1.5km between them. 3 more seconds of flight and the target has moved another km away from starting point and the missile has traveled enough to catch up (but with drag it probably wont have caught up and i’m guessing it would still be around 500m or more left to go). so even with zero drag and max boost to a max speed it will still travel 5km to reach a target that is 3km away at launch.
If you start accounting for drag the missile will be able to travel a lot further as it will never catch up to the target if the distance to the target at launch is to large because the speed will fall below the speed of the target.
The numbers shown on stat card is the distance traveled, not the distance to the target.
missile data gathered by a player if you are interested:
(Guided weaponry data (in-game values) Honorable mention for Jaek_ for making amazing videos on missile on YouTube If you want to reach enlightment, then you have to spade the Italian heli line, no talisman/ premium/ boosters - Google Spreadsheets)
It serves as a good comparison between different missiles :) There are tabs at the bottom of the document for each type of missile in the game.
East Germany, at the time, was part of the USSR.
East germany/GDR was its own country since 1949. The 2S1 first appeared 1972.
So you are wrong
It was a Warsaw nation. It was not a Soviet republic.
Even accounting for that, it can’t reasonably reach anywhere close to 14km unless it’s fired downwards at a sharp angle, which it almost never is.