Changes to Bomber Survivability Feedback and Discussion

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Real world testing blows a gigantic hole in your council of AIs. It’s big enough that your mother could walk through it.

Turn off engines, dive (or climb, if you have enough energy), hope for the best

Then I dont know. Self-sealing would do some of it, but if you have been hit by something like a 75mm HE and its set fire to your fuel tank, then you are in pretty major trouble.

Eh… Like I said, from what testing I did, missiles seemed fine to me, just some wierdness with Aim-54s.

Rockets probably are related to other issues, and not necessarily the underlying strength. I.e fuel tanks being way more vulnerable to large explosions.

Unironically I think they’re strong enough that it would be fine to halve spar durability. Ideally there would be another dev server round to see for sure.

Well, you still CAN, your chances of doing significant damage are just much lower and you have to expend more ammo.

Find the film and find the schematics and we will see wether it does or not.

I think the solution lies in more than just largely undoing the buffs. Better models, and better modeling of certain aspects I think would yield a better quality result in the long run

Sure the numbers can be adjusted down, but I dont think that is the only thing they should do to “fix” the issue. But knowing Gaijin, its exactly what they will do

I’m making suggestions under the limitations of being unable to just redo the physical DMs of every bomber in the game, and mostly able to be applied to every bomber in one go.

Prove that it is

and that is likely why they’ll take the lazy option, as they always do.

but things like adjusting only some of the figures, such as for the fuel tanks, and associated figures for fires would be no more effort than adjusting all the figures for everything .

And changes such as fire damage could be applied to every single aircraft in-game in a single pass. Ive seen way too many burn for way too long before

I tested missiles as well and found them to be inconsistent.

On smaller planes they were mostly fine, but on larger planes they really needed to hit specific spots and since Gaijin makes missiles go for centre mass, such a hit highly depends on the launch angle.

The real problem is regular rockets though, which really should deal more damage, but tend to not do so, thanks to the plane damage models.

This could be fixed as we’ve discussed before.

and there might be more oging on that simply the core structure being too high

There probably is more going on, but my assumption is that the only way to fix that would be to not buff the structural integrity as much as they did on the dev server

Well, unless we expect Gaijin to completely overhaul plane damage models

We lack the debug tools to find that out. The only thing we can do is shoot them and each other, and see what happens.

refer to my equation based illustrations and measure from there

Turns out you need way more than 8 rockets to break up a B-17.

looks shot down to me!
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If I wanted claudes opinion id just go ask it

You know we can’t really tell how many are necessary when they just launch a whole volley, right?

With 100 missiles