Chad Soviet engineering vs virgin axis fuses (edit: 05.2025: now applies to every nation's fuses!)

I made a bugreport on that, the difference is that now any HE rounds won’t fuze against wooden / metal components for whatever reason lol.

https://community.gaijin.net/issues/p/warthunder/i/fHX9uU3yc5fB

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The right way to fix it is to adjust the thickness of aircraft skin,as even the wooden one was quite damn tough. And IRL 20mm fused fine even vs canvas-skinned aircraft anyway.

Thank you for your bug report. I’m so happy people actually noticed this time, because the original problem persisted for YEARS and I was only able to replicate it once protection analysis appeared in game and even them it was largely ignored by the community.

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True, I also suggested lowering HE fuze sensitivity to 0.01mm since the rounds that have this value or below still fuze.

I knew about it but it was incredibly hard to replicate or show a in-game footage.
Luckily the other day when I was flaying the La5-FN I had instant replay on, cuz the Mosquito I was fighting absolutely sponged all my rounds - showcasing the issue perfectly.

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Well, theoretically reducing all fuse sensitivities is more inefficient and may create problems with any future weapons. Also it seems the bug resulted from some global aircraft wooden skin thickness/toughness reduction, which seems like a weird mistake, as it benefits soviet aircraft almost exclusively.

Do you by any chance know, how long has this new bug been around?

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Yeah, it’s just what I found as a temp solution. It could also end up buffing guns all over the place lol.

I found out about it again around January I think. Thought it was Mg151/20 exclusive issue again / Prot analysis tweaking. As for the other weapons I found out like 2 months ago (but it was prob already an issue earlier than that).

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When exactly did this change happen? At least with the japanese guns I’ve been having little trouble, though I have had a lot of “Hits” that just do nothing and force me to get very close to them.

Japanese 30mm had absolutely ridiculous fuses, so it was probably hard to tell. I’ve basically resigned from Air RB because I thought I now suck monkey nutz as I was scoring a hit after hit after hit on soviet planes and was not able to kill them quickly… In Ground RB I was recently having trouble killing people, but when I landed a long burst on Mosquito and only small holes appeared and only 1 M-geschoss hole was there when I struck aileron, I knew there’s something going on, also SB2M was tanking 37mm in test drive without taking any damage.
I don’t know if it really is like that since January, like our colleague here says, or maybe it’s more recent, as people in Ground RB are so bad even this bug rarely saves them, though I had one hell of a problem killing Yak-9K. Not hitting, but killing.

I just went through every relevant japanese air gun in protection analysis, only the 13.2mm Type 3 actually fuses. The rest - if they hit an empty wing section, they just pass through with no damage.

The tail will fuse them and 20mm mineshells though, despite being empty.

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It makes little sense, but from what I’ve seen the only HE rounds that are fuzing either have 0.01mm fuze sensitivity or lower or they have no fuze delay at all.

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Just had a refreshing sessnio where I managed to hit F*kker XXI on 6 separate occasion without downing the plane or dealing any significant damage.
At least B-239 died after getting hit A FEW TIMES.

Yak-9T hit to the wing? 1 small part of the wing gets SLIGHTLY yellow. Only hit to the tail did the job. Every shot mntioned - 37mm M-geschoss, all below 1km range so PLENTY of velocity left behind that 550g shell housing charge of TNT equivalent of over 100g.

Thank you Gaijin.

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Btw funny thing for inter-game comparison.

Spoiler


Yak-1 serie 69 hit by Bf109F4 in Il2:GB.

Notice the massive gaping holes.

One sim, where guns are generally far weaker than in WT, did more damage than in WT in a similar matchup.

Right now damage is all over the place, even if the fuses work.
F.e. Soviet 14.5mm MGs are FAR more reliable in killing aircraft than 37mm even when it explodes, as it takes just a few 14.5mm bullets to completely demolish a plane and there’s plenty of areas where 37mm M-geschoss hit just turns the fuselage black and plane flies like nothing happened.

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https://community.gaijin.net/issues/p/warthunder/i/Z9UBhr6oRMGi

Chad Mineshell vs. realShatter HE

The game is basically evolving backwards at this point.

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What were you discussing?

SovietChad

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That is still the case - but i saw you use the C-3604. Try it in Air RB - perfect balancing tool for Yak & La-5 spam. It outturns every Yak or Lavotchkin and the 20 mms hit extremely hard. With MEC and proper flap usage u kill even Spits & Hurricanes - and ofc B7A2s 😎

Even if you wanna stay in Ground RB: Way better than get frustrated by not working SPAAs - create a custom loadout without external loads and use air target belts - the SP should not be that high…

Have a good one!

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I did. It’s fun, I usually got them in stall shots as it has Ho-229 vibes and people rolling all over the place are.sometimes hard to follow.
It kills tanks like crazy.
Generally, a very fun experience, it’ll end up 0.7-1 BR higher than it currently is eventually, though German 2.7-3.3 teams are so bad, who knows…

But you know what, Ground RB players are bad enough I’m literally outdogfighting A6M2.in Bf 109 F2 (they had brown camo and I thought I’m fighting some funny low tier US plane lol) and Me-410 with 1000kg bombs on board scores me surprising amount of killls. It has enough armanent that something eventually lands regardless of broken game.

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Broken HE damage and fuses. To be precise, 37mm M-geschoss failing to seriously damage CW-21 with 2 hits and failing to seriously damage SB2Cs engine with a direct hit at low range from the front.

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Lmao👍

Fun: Yes - but you are forced to carry way more than 50% of your matches - the game play is centered around head-ons in which the 0.50 cal opposition together with the fellow ShVak users have clear range and damage superiority - at least vs the standard 109s and the 3.0 190. As i still deny head-ons i am forced to turn/energy fight everything…

I would have no issue with a higher BR (ofc with an upgrade to Rank III and transferring it to the strike fighter line) but German teams have a pretty hard time even up to BR 3.7.

Either they get swarmed by hordes of A-36s in the climbing phase - or they face 5 MiG-3s (ofc some with 2 x 20mm ShVak) pushing them low. And if they survive that they face Ki-44s, Yak-1 Bs or Ki-43s. All with one tap potential…

You need to be really good to survive in such an environment as the few good pilots in 109 F-2s or 190 A-2s are usually outnumbered like hell.

So i won’t claim that they are worse than their opponents - they are just not really suited for this low alt bar fight environment…

I love the 3.3 410 A-1 - great plane climbs like a rocket (without bombs) and works extremely nice vs low tier Spits and P-39s (not the Q) above 5 km 😂
Saw this afternoon a guy from the ENSO squad scoring 6 kills in the 4.3 version - lmao

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Months pass, no fix to this trivial (just set the skin thickness on plywood planes higher!!!) yet game breaking issue in sight. Gj Gaijin.

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