CAS needs to be fixed

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So, invincible spaa?

If they have the damage for explosives wrong, they should fix it. But i dont know enough about explosives to know.

if modeled wrong, it should be corrected

I would prefer if they itemized sp costs of weapons. Would mean that the more bombs/rockets/missiles they carry, the more sp they need.

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This little trick called popping smoke & breaking line of sight.

So long as you have an up-to-BR SPAA, you can usually, uh shoot them down? Spawning and having a CAS aircraft hover in your deadzone and spawn kill you can be frustrating but there is nothing that stops the same from happening with tanks.

Aside from the issue that this isn’t how the game works, I honestly don’t think this would help. Aircraft typically go down when hit by any 7.7 + BR AA cannon burst- there not really much that could be changed there.

A more valid complaint would be MANPADs suffering from anemic lock range, limiting the engagement range of 9.X / 10.X AA to insufficient ranges to combat equivalent BR helis.

If I were to say “I think the M4 Sherman is too powerful, they should remove it’s APHE & make it so that it ghost shells”, you would likely think me crazy. This is simply not a reasonable suggestion.

Making new threads doesn’t really help with discussions, yeah. Your complaints and “solutions” are nearly identical to those found in other similar threads so there really wasn’t a reason to make a new thread other than ego posting. Its just extra forum clutter. I wouldn’t be surprised if a mod redirects this to one of the main threads.

Edit: Some relevant threads for you:

CAS discussion thread
CAS discussion thread #2
Succinct Tutorial for basics of dealing with CAS

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So, invincible spaa?

Good point. Tbh I wouldn’t mind, anything goes to nerf cas. However if not permanent, at least it could last longer than 2 secs like it does right now.

If they have the damage for explosives wrong, they should fix it. But i dont know enough about explosives to know.

Too many things are modelled incorrectly for that to be a main reason. IMO gameplay should come first, like they already do with many things.

I would prefer if they itemized sp costs of weapons. Would mean that the more bombs/rockets/missiles they carry, the more sp they need.

It does work like that, but the sp cost is insignificant right now. It doesn’t matter anyways, as long as they increase sp cost it’s the same result.

It does not currently work this way. Right now, you pay the additional sp cost of whatever your “most advanced” weapon is loaded. Carrying 1 or 6 agm65s is the same sp cost.
It should cost 6x more additional sp to take 6 compared to 1.

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Oh look, another one cannot use a fighter and an existing thread.

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Yep, I hate having to pay the same for my F-4F with two Mavericks and 4 AIM-9Js as a US player has to pay for the F-4E with 6 Mavericks, 4 Sidewinders and 4 Sparrows…

And how do you decide when to pop smoke if you can’t sense the missile coming your way? Also doesn’t work with bombs, if you have no smoke or any cover to break line of sight as in the case with many open maps. Also I’ve seen people try it against me, didn’t work to well for them, because by the time they noticed the rocket it was too late.

SPAA is ineffective in that range, even the ones that have anti-air missiles i have tried it and seen it many times, while CAS is not. And with tanks, you can at least shoot back.

When I play SPAA it’s a pain to use radars, thanks to the fact that it locks on to allies behind me when i looking straight towards an enemy aircraft. Yes, my wording is a bit too broad, but i think radar usage can be improved on. And with MANPADs, yes, i haven’t listed everything, that is also a problem.

Yes, and no. Making flight physics more “realistic” would make piloting at least a bit harder and more skill relevant. And you’re right, i would think you crazy, but if you said “APHE isn’t modelled right, making it way stronger than other types of shells and needs to be adjusted” then i would agree. And i don’t see how buffing spawnprotection is unreasonable. (Yeah, its too much to make it uneffective, but I think it needs a longer timer)

It’s mostly ranting, not ego posting, i don’t see how does it have anything to do with ego. I know there are many threads already, but they didn’t achieve anything, so that’s not my goal. I just wanted to rant and have some discussion. Also whenever i read other threads, its always the same comments that i listed in my post, not actual arguments like yours.

Oh, i misunderstood you then. The point is still the same, and we agree on increased spawn costs.

Bringing your fighter doesn’t prevent getting bombed when you are already in a tank. Also don’t bother commenting if clueless insults are the only thing you contribute

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sure, but bringing one after you die (to whatever cause) can prevent your teammates from getting bombed by multiple CAS. You can only thank whiny people like yourself that you are getting bombed ;)

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I can send you my compilation of shooting CAS down with tank cannon, so you can see for yourself that i’d be the first to do something against them

Lol. Lmao even. The whole point of GRB is CAS. CAS is fun if done correctly. Who would not like to look at the screen and see things go boom 🤣

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At 10.0/10.3 cas is annoying because no AA can counter them, only 2s38 if its lucky
At top tier you get even more annoying cas but you get either OP or trash AA so depends on country

Fr. 10.3 and 10.7 often meet the Su-25T or 39 and there is no way to kill that thingy. Atleast with the spaa’s U.S has to offer but at top tier if you want to use a heli and there is a pantsir there is no reason to take off. If you are in a plane you could potentially get around it

Sure big boy, you can shoot down every aircraft with a single shot… and then you complain here that you are dying to bombs lol

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Go somewhere else troll, maybe you’ll find some brains on the way

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Yeah I agree.
SPAA is way too weak.

Sometimes I just spawn in SPAA to protect the team but still die because “CAS” can drop guided bombs from ranges from more than 6km+ away while my missiles have a maximum range of 6km. This is beyond stupid balancing.

Dropping smokes and driving away wont help as the insta kill radius is sometimes like 100 meters for SPAA…

Ill stop playing and investing money until they fix this.

1- When already in a tank I’m not seen by their CAS.
2- Drones are within range of SPAA, impossible to abuse.
CAS is easy to frag.

Your “problems”:
1- SPAA is counterplay up to 10.7 as SPAA is equal to CAS.
2- Spawn protection is 30 seconds.
3- CAS takes just as much skill as SPAA.
4- There is MASSIVE penalty for dying during bombing:
Spawn cost is 2 - 4 tanks. A frag doesn’t even give you enough spawn points for 1 tank.

At 10.3 the problem is the Su-25T and 39. The A-10 does not even see a target further than 4 km