Can you disable the overpressure on APHE rounds?

You say the poll takers are the more vocal crowd, but want to use forum users as your source?

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You understand that the “vocal crowd” may not necessarily be the majority? Or right?

The squeaky wheel often gets the grease.

L15A5 isn’t a DU round…? its a Cobalt-Tungsten alloy round.

Why would they go to a DU round with L15A5, then back to a Cobalt-Tungsten alloy rounds with l23/L23A1?

Also, on the topic of British Ammunition, the Shir 2 and Kahlid both should get the HEAT-FS round developed for the L11, instead of the APFSDS. As that round was the high powered round developed for Export use.

Would rather they just make APHE require a significant filler mass to have overpressure. Like, small naval gun level (127 to 155mm) levels. No need to bring back any dingo’s kidneys like hull break.

Gods no hullbreak was awful and should stay dead. As someone who likes playing everything, making one class of vehicle just artificially fragile is not fun or fair. Either apply it to everyone, or don’t bother applying it to anything. Light armor should be overpenetrated by powerful guns and take little damage, that’s why HE and HEAT exist. They hurt light targets more than APFDS does.

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Sometimes I take the time to degun-detrack enemies, when I could have just started with the delete button from the beginning (Cupola):

(Change resolution if it tries playing at 480p)

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id take hullbreak over the moronic Overpressure spam we have now.

Overpressure spam is because people wanted self propelled heavy artillery in the game and Gaijin has spent the last few years adding more and more. Not the fault of the overpressure mechanic.

Hull break was literally just handholding for bad players who couldn’t be asked to load HE or similar, and lacked the aim to shoot engine blocks or transmissions. Shouldn’t have ever been added at all, complete nonsense mechanic for bad players. If you shoot light armor and the AP goes straight in and straight out with no damage, it’s a skill issue.

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This is why i love the 6.7 German td’s we dont really have a cupola to shoot at


Doesn’t matter, Gaijin will still find a way for some Russian junk to one tap you through the UFP. He didn’t even hit the MG port.

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yeah I saw your other post about this, but tbh I think that was just you I usually only die to HEAT from the M51 or HEATFS or some little rat going to my side or me just being stupid and not realizing someone was off to my side

Yeah, that’s why we can have consistent APHE. It’s not reality, it is objectively much better from balance perspective.

That’s why APHE’s performance is scaled up to compensate for the fact that some crewmembers just do nothing in your tank.

In real life solid shot was preferred ammo, because once your tank gets penetrated once, it’s pretty much game over. If any vital modules get knocked out, you can’t fix them. If even a single crewmember gets turned into tomato sauce - the rest will probably bail out.

You didn’t need to do even 1/3rd of damage required in War Thunder to render the vehicle useless.

That’s the reason why all shells need to have the damage scaled up accordingly so that we can kill enemies more consistently.

It’s not APHE that is a problem, it’s virtually all other types of ammo that are chasing “perfect realistic damage” which is simply not enough in War Thunder’s world.

In reality it is very much catastrophic, in like 90% of scenarios it’s game over for the tank.

It’s either we go full realism all the way and nerf the APHE, but losing any even a single crewmember basically cripples the tank and repair time gets increased by a lot or we accept some things need to be adjusted and leave APHE as it is and buff other shells.

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it was a vote for a testing of a possible change of how aphe works. A Test. not the introduction on which would have been voted again (hopefully but truly i also wouldnt want to bet on the snail actually going that path)

a testing mode would have changed nothing in the live game. and if it would have worked well people could have voted Yes, that suggestion is good- or at least its promising, please work on that more and refine it or No its not good and not worth to implement

Testing did occur tho? And was received poorly

oh true youre right. hm then i remember the timeline wrong. so after testing on dev then the second vote also failed? then its done deal i guess, or they should refine it until players are happy with it?

There was no more vote after the test. The reactions to it were just overall negative so gaijin abandoned the idea

i see, well then it must have been really bad

Repair time already does get increased when crew members are dead or unconcious. The repair function is an “average of the crew”. And losing the commander also negates any bonus that crew member imparted.

Currently, destroying the tank with cupola shot is disproportionate.

What do you mean by “some things need to be adjusted”.

Doesn’t matter. In real life you couldn’t fix at all, thus any damage to something like gun breach would be game over for the tank until it gets back to base and fixed which might take days depending on severity of damage and availability of spare parts. And i am pretty sure you do realize that with solid shot or even 1st gen APDS just damaging breach is not hard.

That’s why those rounds were prefered even with their severely lacking damage.

In game this is not the case, fully broken gun can be repaired in 17s with crew intact and around 30 with a few crewmembers gone.

That’s why you need damage scaled up to make the game less frustrating.

I don’t want to have to fire 3-4 penetrating shots at the tank to finish it off if i don’t have a direct shot at it’s ammorack. It’s unfun. Irl a single shot into crew compartment regardless of what it does would have been enough.

Damage being scaled up on all types of ammo, so that it compensates for way higher required damage in order to kill a tank. APHE already does that, it’s other shells that are lacking.

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I do believe there is a solution that can satisfy both sides in APHE discussion though.

Implement the new APHE mechanic, but in GSB only. Currently SB is a close to dead mode, essentially GRB, but with different PoV, team damage and no markers for teammates. That’s it. SB should also not get buffs for other types of ammo.

This way you hit 3 birds with 1 stone. Hyper realistic guys get new mode for themselves, same with more Casual players and we revive SB at the same time.

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