Can you disable the overpressure on APHE rounds?

For me, this is the game’s biggest flaw (and one it always will be). It’s not normal for a game to maintain things like this, creating extreme imbalance. The same goes for the map designs; since it’s CQC, only tanks with certain stats work properly, while those without are just there to make the enemy suffer and give them points.

I know the developers maintain this, besides making awful maps, because that’s what players want right now. But why didn’t they fix the game years ago when players were quitting because of its current state? Are the current players blindly spending huge amounts of money, while the older players who sought realism didn’t spend nearly as much? I really don’t understand these developers, or why they choose to have a mediocre game when it has the potential to be fantastic, if only they gave it a little more work and care, like when the game first started.

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The issue isn’t just APHE being good, its that every other round is vastly inferior. Every round should have its uses but APHE just dominates and that isn’t reality. The post pen damage increase of APHE was minor, even insignificant in many cases.

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Except APHE already got a KE buff back in 2023 (iirc). The one benefit AP had over APHE is that it could pass through modules whereas APHE would generally trigger and explode on any solid module (really annoying when fighting frontal transmission equipped tanks, for example). But after that buff, it can.

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Same change also increased the APHE fragmentation damage to that of solid shot btw.

These two things were the only ones gaijin didnt make a vote for during the tested aphe rework (dance of dragons dev) but just implemented.

Before image

after image

snail was gonna make APHE more realistic but so many people voted against it :( cryyyy

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Personally I’m of the opinion that Gaijin should’ve just forced it in without community input, things would have been so much better if they did.

They nerf other ammo types for the most stupid reasons and make them underperform massively (HESH, APCR, gen 1 APDS) but putting APHE at the same level as reality is apparently too much.

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Man I wish we still had the developer roadmap…
Does seem like the longer time goes on, the more of what we fought for in 2023 is being taken away again.

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It is being taken away, including the economy changes. They are literally removing the rank 8-9 RP buffs on the modification RP side that you get for reaching an end of line vehicle this update

Another mechanic that the developers apparently cannot, or do not want to, implement, which, due to its lack of implementation and added to the volumetric bullets, results in armored areas with incredible armor.

Actually, the armor on the Tiger is just bugged:
https://community.gaijin.net/issues/p/warthunder/i/7zdjElpDnYqE

If it was working correclty it would be similiar to the simulation. Since it’s not much different form a shot trap.

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The rounds of development are focused on how to penetrate more. yes, we can discuss the reality, the reality is that once the tanks are penetrated(even if not, but hit by HE), the crews will abandon the tanks immediately. also crew members can’t continue fighting after being hit by shrapnel. Crew members also can’t fix a tank in 10sec, the only thing we can do is keep buffing all the AP shells

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Well mostly like that. History of our Eastern front taught me exactly that. Solid Shot AP is a weak round which is only produced in poor conditions. Germans started producing “solid AP” for the PAK-40 when they were forced out of the europe in 1943-1944, USSR produced Solid AP shots at the start of the war when they lacked production. USSR marshals favoured APHEs easilly - they were universal and versatile, and they removed the tank from the frontline mostly.

2 kilos of HE filler hitting the wall of the tank must shatter the insides of the tank. It was a huge problem during WW2 when even not penetrating armor ended up in spalling of the walls, made germans create a specific process of creating armor to reduce that when hit by AP shots.

Early HE pen was simplified, when you needed to hit close to the thin armor plate. Overpressure is much more complex than previus iteration if you ask me.

No?

It wasnt in 2018. And it is much nerfed from back then. Because new mechanic is more complex and has removed some kinky shots.

It makes perfect sense as WT relies on “crew killed” rather than realistic “tank penetrated”.

And thats how our game works. All perfect scenarios happen (at least by “no ferdinand engine failures exist” logic). All tanks are in perfect shape and all munitions are brand-new failurefree.

I still cant get around “shatter” mechanic. But im pretty sure its the same as “fuel tank explosion” thing: “shatter” just means “no penetration” for the specific round, as much as “fuel tank explosion” means crew died. Still thats one of the stupidest mechanics i saw ingame, that should be removed as well.

That is not the argument made, and I think you already know that.

Dannaryan wasn’t talking about shell failure, he was talking about how the laws of physics dictate how the explosion from an APHE shell would function, as would the shrapnell caused by that explosion.

Physics dictate that since the shell is moving in a direction at great speed, any alteration to the state of that shell, like say it exploding, will also travel in that direction at great speed. So an exploding APHE shell would, at best, create a slightly bigger cone of damage in the direction the shell was travelling in, not all around it. So yes, a big APHE shell might have enough explosive force to obliterate the inside of a turret, for example, but physics dictate that the crew in the hull will stay relatively unharmed, unless the shell entered from the rear.

Yes, in reality this would obviously result in the tank being knocked out, but this is War Thunder, where you only need 2 crew to operate a tank, and that that crew is enough to repair an entire tank, even if in reality the turret would’ve flown off of the hull. So no, unless you fundamentally change how knocking out tanks work in War Thunder, APHE should not be this wonder weapon that can knock out an entire tank in one shot, unless it is extremely well placed or with some serious luck.

The Sphere of Death that APHE currently is, however, is entirely unbalanced in realism and game performance, and should be changed.

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“ideal scenario” means just that, especially with his continuation about british.

And the physics also dictate that the explosion of APHE should happen just as it enters the compartment, or even inside the plate it penetrated, but its also not the case ingame.

it may not be historical, but it is pretty balanced in gameplay terms. Allowing aiming weakspots and creating opportunities for low pen machinery.

No, “ideal scenario” in this case is the shell penetrating the tank in such a way that the enhanced cone of damage actually does something the cone of damage from a regular AP shell wouldn’t do, which was not often the case.

Ever heard of fuse timers buddy? Or should Battleship calibre AP also immediately detonate upon hitting the armoured belt/deck? Oh wait, then it wouldn’t hit the critical parts now, wouldn’t it? (and yes, these fuze timers are measured in milliseconds, but when something travels at metres per seconds, that still matters a great deal.

Sir, that is one of the most absurd statements I have seen in a good while. APHE is completely busted and so unbalanced it is quite frankly unironically not funny anymore.

Works the same way for normal AP too, having explosive filler shouldn’t matter since again, the explosion should travel forward, not everywhere.

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How does it make sense that APHE can explode in a sphere, killing crews in the hull when the round entered the turret?
It defies the laws of physics.

If APHE was realistic it would at best behave like AP that creates spalling in a wider angle.

Let’s say the fuze always works because it’s WT, then there still would be a fuze delay, depending on how much the shell was slowed down, instead of that hard coded value for every shell.

So a shell with 130mm pen, might explode 0.5-1m behind the armor plate after going through 100mm of armor, but hit a light vehicle that has like 20mm at best, and suddenly your shell explodes 3-4m behind the plate, missing the crew completely.
Since the shell entered the vehicle with three times
velocity.

Says who? lol

Are you going to base your entire arguments on what russian sources claim during WW2?

That somehow APHE was preferred because AP didn’t have the same effect?

The PaK 40 fired 50-80% solid shot because the fuze barely worked for the APHE shell and not to mention the explosive filler is so low that it would just break up the shell in a few big chunks, anyway.

Yet the 75mm Pzgr. 39 was the standard shell for German AT and tank guns from 1943 onwards.

The main focus was armor penetration, same with British AP shells.

And since in reality you’re not going to operate a tank with two surviving crews or telepathically repair any damage, that would stop the tank from fighting,
the difference between AP and APHE in knocking out a tank is superficial.

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If its like that, then maybe you`re right.

Heard of them, and them are exactly to explode right behind the armor plate. Plus there are many, many cases of explosion IN the plate.

APHE basically created the balance we have now. Lol.

Doesnt. SAP cant do anything but to try shoot cannon for a camping t95/Tiger 1/IS-2/ect ect ect. Meetup with such is basicaly death sentence for brits, except they got HUGELY overperforming by pen ammunition to make those encounters easier.

As the kill relies on crew kills? Well, flat line.

So?
If the WT was realistic, there will be 50% of ferdinands having burned engine, and US and British crews bail out of their tanks when hit, even if operational.
Realistic doesnt mean gameplay sensible.

Germans at 1943s who forced the PAK40 shoot solid APs because of shortages

I know and have access them most, as im from Russia. Yes, i will use them mostly as we had many tank battalies on eastern front. Much more interesting than shermans destroying Pz 3s and 38ts in some deserted colony of Britain.

it was standart UNTIL 1943 when the field cannon crews were forced to use solid APs with their field PaKs.