Bradley at 10.0 specifically the tow2

Not even that, the velocity imparted by the kick motor provides more than enough speed to allow it to stay at it’s fired altitude before the motor and flare kick in to begin guidance.

EG, a TOW-2 just as it’s motors light, its lost at most inches of altitude, meanwhile in game, this thing would almost be hitting the floor.

image

Its like gaijin is forgetting that the kick motor on TOWs have a substantial amount of force behind it, and a grand majority of ATGMs for that matter.

Heck, even ATGMs which have their motor burning out of the tube fall, like the Chinese laser guided FFARs on the weird APC tank thing.

Its a horribly wrong mechanic.

1 Like

You aren’t seriously trying to imply that the Desert Warrior is better than rhe Bradley right?

Bwcause that is delusional even for typical nation main standards.

4 Likes

In some ways it is, overall their abt the same. What limits the desert warrior is mostly its ammo, it never used m919 to my knowledge which is why it doesn’t get access to it. Its lower profile, can stop and immediately fire its missiles, better armor, modeled composite, faster, better reverse are what make it better.

2 Likes

The bradley is overall better because it can use it’s missiles hull down. The desert warrior really has attrocious depression on it’s launchers and overall worse forward mobility, depression angles in general and worse firepower.

I don’t think that is worth the useless armor and composite armor.

2 Likes

Cant use the missiles hull down anymore without the gunner sight being exposed, even then they can HE you now as well so not that big.

Honestly, the Bradley is fine at 10.0 if they fix the TOW missiles basically being a paper missile currently with their launch drop lol

What really needs to happen is the 2S38 and BMP-2M going up a bit. They’re used in 11.7 lineups regularly for a reason.

Composite Screens are just cardboard lol

You’d be better off having RHA in most cases.

Which is already far more than the Desert warrior which basically has to be on flat ground to be able to hit targets somewhat close to it.

both are still killable?!?!?!?

One is an infinitely small target because it can play hull down, the other has to pretty much expose it’s entire tank a lot of the time to use ir’s ATGMs.

Seriously, you should see what I’m trying to tell you here.

it gets apfsds as well, and air target tracking, gen 2 thermals… etc etc that’s why its 10.0 I’ve actually done quite well with the 10.0 one

Only in incredibly specific locations due to the missile drop from the tube, if this was not the case it would be a different story, but as it stands, from the commander’s sight, using TOWs from behind a ridgeline is extremely hit or miss without a lot of preparation put in prior.

I’ll be real, I cant think of a single time the depression on the M3A3’s launcher has done anything but screw up my aim when doing a short stop, I would love for it to have a smaller max depression because in most cases since it’s unstabilized the thing just bounces all over the place as I try and quickly deploy the launcher, further exacerbating the launcher deployment causing issues.

While gaining vastly better overall mobility, dont write off that reverse gear superiority, having an even middling speed reverse gear is better than what a number of transmissions in game can accomplish, even moreso a full speed reverse gear like the DW’s.

Don’t get me wrong, the reverse speed is good, but imo I would pick the better gun depression and worse reverse of the M3A3 any day of the week over the -3° depression and better reverse of the desert warrior.

TOW2A and B need buff really

2 Likes

Any tank it faces will still absolutely shred it