It’s much more likely personal experience as there’re other people including me doesn’t feel the gun getting less effective. I still ammorack battleships left and right with Hood and Renown until Friday when everyone gets much more durable than before. I played over 10 battles in Hood since Friday and didn’t die a single once, which is why I support the OP’s point to put Hood at an equal BR as Scharnhorst due to its monstrous survivability.
The only disagreement I have is putting Amagi at 7.7. Imo she’s as effective as Scharnhorst and Hood due to sheer firepower on top of acceptable survivability.
Well… Just had a match. 4x 15" APC rounds fired at less than 1.5km at an RN Andrea Doria, all 4 none-pens.
He ended up ammo racking me with HE.
That match we were trading blows on a fairly regular basis and a fair number of shells werent doing any damage, but every single shell of his was doing decent damage.
Respawned in the Renown, same again, salvo after salvo into a different battleship, didnt really feel like the APC rounds were doing much
I’m actually base on my experience at right after she added. it seems her survivability becomes little better after Firebirds, though my personal feeling as meeting it as enemy. Maybe have to look at her in myself using it.
It’s a strong suggestion but the core problem I see with decompression is that there are presently way too few naval players to spread the match maker any thinner. With Scharnhorst and Hood alone you’d be waiting an hour for an 8.0 match. Decompression will only come after numerous more vehicle additions, and being that naval is not Gaijin’s priority, that’s at best a long-term expectation. Mid-term, I’m assuming very little change as far as naval BRs are concerned.
In many cases “non penetration” you get are actually misses, because shrapnels hit the ship anyway they are counted as “hits” although for obvious reason these would be non penetration. Remember the accuracy of this gun is rather bad so the damage outcome can be vastly different depending on luck. It’s impossible to hit and not penetrate Andrea Doria at 1.5km unless you just near missed. At that range I can even guarantee one salvo kill a Scharnhorst.
Like I said before there’s no change of penetration to the UK 15" or any other shell in the game in the Firebird update. If they can penetrate something in the past updates, they still do now, it’s simple as that.
As a player who grind all nation’s capital ships since New Power, I’m thinking opposite to you. BR compression makes old naval players leave the game, and new ones are being massacred by old players using BR-OP ship. As years of new ships addition proved it, ‘more vehicle addition’ only means new players have to grind more to get top BR capital ships, nothing change from some ship take control of throne.
BR decompression is more needed for attracting players as making more ships playable.
My only initial changes would be moving Hood back to 7.7, moving the Mutsu and Amagi to 8 with the Scharnhorst and moving the Francesco Caraccilio back to 7 due to it only having SAP.
I think Amagi should remove to 8.0 and Hood should return to 7.7 . All 381/410 cannon in game have the worst scatter , but Amagi has 2 more cannons than Hood , the quantity makes up for scatter.
Yes , since last Friday’s update , all types of ammo is more nerf than before , but I don’t konw if it’s a bug , in analysis report after a battle. I can see the shell strike through the armor and hit the parts like mag, shell .etc , but it cause no damage in game , although they are all intact .
instead of AP’s nerf , now SAP is more powerful than before. The suitation now in naval like AP shell can only strike through the armor and cause no damage , and SAP shell can strike through light/medium armor and cause large damage. So maybe now we should use AP to remove the armor and use SAP to cause damage.
I agree to this, as someone who is just getting into naval after a very long time ( few years ). Decompression is really needed.
Don’s see that many Hoods, but Scharnhorsts are really really dominant.
Cruisers, especially the 6.0 ones are also constantly sucked into uptiers. On some maps they are workable, but in the conquest ones…not fun at all!
Long time no see everyone. I’m currently busy on grinding air event so my reflection of your opinions were being delayed, and I’m feeling sorry about that.
Many peoeple asked for position about Hood and Amagi. Specifically, Hood should be buffed and Amagi should be nerfed. For Amagi, I’m currently planning on riding her again to determine is she really equivalent as Hood and Scharnhorst. I’ll end test within next winter event, along with new capital ships added in December update.
For Hood though, I think she’s right in her position.
Yes she’s not an easy capital ship to use. 15’’ is quite inaccurate, and turret rotation is very slow.
But in exchange, she is currently most survivable ship in close range thanks to her module layout, exceeding Scharnhorst who now has danger of barbette-magazine chain detonation.
And she’s fast, along with best armor in British tech tree(considering inclined angles).
Crew number is also only next to Renown class, 1418, and don’t have weird crew compartment problem as Barham.
So my opinion is to keep her at 8.0 suggestion. Further changes will be on January 2025 with new capital ships added on December 2024 update. See you all then.
Now I had over 20 battles in Hood since last Friday, still 0 death. To play in her with proper tactics you’re almost impossible to die unless you’re extremely unlucky or you just do something stupid. I even know someone who has over 100 K/D ratio in Hood.
Also had some battles in Amagi, her firepower is brutal in eliminating enemy capital ships but she’s also quite vulnerable to flooding from diving shells even if you angle the ship properly. In addition she can’t tank any shell if you dare to show your broadside for the slightest. Yesterday I had a battle where I killed two enemy Amagis in a row because they showed their broadside for a brief moment and got instantly busted.
Scharnhorst is a newbie friendly ship because you can play it well in some brain free tasks like killing cruisers and bots, even if you don’t know much about the game mechanics. However when facing experienced enemies she’s not going to have a great time. Her guns are way too weak to counter tough targets and her weakness of armour cannot be overcome by angling. An experienced player in Hood/Amagi/Mutsu or even Iron Duke/Marlborough/PK/Marat will beat the shit out of her.
No, if someone knows all the ship’s weak points , Scharnhost will be a more powerful ship , and since she release , Scharnhost always overpowered. The best way used to sink Scharnhost is not exist , flooding machinery was fixed , shells ingore armor was fixed too, now the only way to sink Scharnhost is to use high penetration rate shells to attack the place between her turret 1 and turret 2 , or just disable her turret to grind her crew.
For hood , I disagree Ken’s 100K/D ratio in hood is representative , this player only know in long range like 15km or even more for battle. When under water shell machinery was fixed , hood’s deeply mag has the best protect in games , her 15in cannon also has pretty well penetration rate. And her SAP has the second long fuse delay in battleship’s SAP, it means can cause deeper damage behind the armor.So I think Hood in 8.0 is suitable for now .
For Amagi , her armor like all Japanese battleships , when someone show her broadside means time to explosion her mag. But Amagi seems has some bugs in her flooding meachinary , even a little damage on her compartment like front engine room can cause sinking.
Just had a match and nailed the spot with 50+ odd rounds in the Barham and then the Hood. Nothing, barely even scratched the paint work. A mix of APC and SAP. Even a couple dozen rounds fired at less than 4km into that spot
Okay , I remembered you on Midway mission few hours ago , I played Tennessee in that game. About Scharnhost , I think the right place is a bit high of the waterline, hit that place again and again can cause damage on mag’s hit points , But the key point is again and again.
You know it’s a different story between knowing the weakness of enemy ships and being able to deliver damage to it. The 28cm guns are just too weak especially against angled targets. All ships have weakness but lots of them can hide their weakness by angling the ship. Scharnhorst can’t because the barbette is cylinder shaped.
It has never been “fixed”, this is a gameplay mechanics that has been always there. I still see many Scharnhorsts sunk from HE spamming nowadays.
British 15" is actually one of the best guns in this regard thanks to its large bursting charge. Normally it takes about 3-4 penetrations of the barbette to blow up Scharnhorst: