Haven’t even played the video but know exactly what it is. The trio are just too iconic.
Fits this suggestion perfectly.
I’m surprised It’s got two seats. You don’t usually get in the back…
Moving things aside, will you suggest the trimmed down version offered to the Brazilians?
I cant take something called “growler” seriously
+1, Beautiful. I see Hornets flying around all the time, I need it.
How would EW even be implemented? Like, you press a button and become immune to getting locked on? Or you beam some guy, and they become unable to lock onto anything? I have no idea how EW works in real life, but I’m sure it’s super sophisticated and mostly automated. So, I have no idea how it would be properly implemented semi-realistically and in way that wont be broken
+1 love this jet, heard it at an airshow (was REALLY foggy)
Along with J-16D, EA-6B and J-15D pls
I want EW aircraft
The E/A-18G is used for two main things, “jam” enemy radars (basically saturate them remotely) and launch AGM-88 anti radiation missiles to destroy said radars. There’s also a few others things it can do (such as saturate enemy communications) but I don’t see how they would be implemented.
So, if implemented the Growler would basically be a SEAD aircraft
After careful consideration, the EW part would be extremely unrewarding as the game currently is and effective use of it would require insane teamplay from a community that has to get told not to post classified documents.
Me too, but the EA-6B might be the least enjoyable to use since its primary weapon is limited to AGM-88 HARMs.
I believe electronic warfare (EW) could be implemented in a simple, non-technical way due to the classified nature of its details. Turning on jamming pods, for example, wouldn’t mean complete immunity from radar locks but could prevent certain aircraft or SAM systems from locking onto you within the jammer’s beam zone and up to a fixed distance.
That said, jamming pods like the AN/ALQ-99 come with limitations. They can be overwhelmed when faced with multiple enemy aircraft or SAMs, especially when surrounded. Another limitation is their reliance on a single-frequency band. To put it in layman’s terms, the AN/ALQ-99 can only process and jam radio waves within a specific frequency band, and it can only operate on one band at a time. This is why aircraft like the EA-18G carry multiple jamming pods, with different pods covering high- and low-frequency bands. You see, the EA-18G typically has two pods on its wings operating at high band and one pod on the centerline operating at low band to cover a wider range of radar frequencies.
This means players would need to equip the appropriate pods capable of jamming the specific frequencies used by enemy radars. Otherwise, the jamming pods would be ineffective if faced with radars operating on different frequency bands. Most military aircraft radars operate in the S-band or X-band, both categorized as high band, while low band is often used for communication radios, radio navigation signals, and basic electronics.
The Next Generation Jammer is currently under development to address the limitations of the AN/ALQ-99. It’s expected to cover multiple frequencies within a band and jam multiple radars simultaneously, if I am not incorrect.
One way to implement this way is to jam enemy systems and temporarily remove all markers on their screens in AB and RB. The markers would only reappear when aircraft leave the jammer’s beam zone or enter close proximity. For SB, jamming could obscure the moving map display and overwhelm others in the instrument panel.
Ultimately, implementing EW requires substantial guesswork based on known but incomplete information, as specific performance details remain classified. Gaijin would need to develop a simplified and creative system for EW. At a minimum, the EA-18G should be capable of performing SEAD and firing AGM-88 HARMs if it is added to the game.
Yeah but Superhornets can do that too, without the ew the Growler will be nothing more than a Superhornet… It definitely needs ew when it’s added
I think that semi-active guided surface-to-air missiles can be interfered with and unable to be guided, and multiple false targets can appear on the search radar at the same time. Just like infrared interference makes it impossible for infrared missiles to produce a locking effect. In air combat mode, the data link of long-range air-to-air missiles can be destroyed to make them enter the inertial navigation mode.
An EA-18G was seen using a rare loadout of four AGM-88E AARGM missiles during an air defense suppression mission in Yemen. Usually, the Growler only carries two AARGM missiles, external fuel tanks, and jamming pods. However, this EA-18G was carrying four AGM-88s under its wings, with three 480-gallon external fuel tanks and two AIM-120 AMRAAMs.
More details:
This is my exact concern. I can only assume that in game it would be implemented as some sort of a time based “lockout.” It seems like this is intended to be like an EMP shot or something, but this poses a few questions:
What is its effective range? What systems does it affect? Countermeasures? Strictly targeting? Does it affect IR missiles? Are you limited to a certain number of EMP jams?
It mostly seems like it is too advanced for the game at this time. And I also don’t really see a point in having 2 opposing teams with everybody running around with non functional electronic systems. But, it would be helpful to understand how it works in its entirety so it can be implemented properly and also NOT completely brick the game.
+1 We need this especially now with the SPAA spam and just SEAD as a whole, but I may be biased as the growler is my favortie plane of all time, but that is just me.
I’d just like to suggest the next gen series of EW Pods for the Growler
The Next Generation Jamming program was comprised of;
- NGJ-LB (Next Generation Jammer - Low Band, 0.1–2 GHz) Centerline pod
- NGJ-MB (Next Generation Jammer - Mid Band, 2–6 GHz) 2 Pod System
- NGJ-HB (Next Generation Jammer - High Band, 6–18 GHz)

As of right now the only pod in use is the NGJ-MB (Officially the AN/ALQ-249), with the LB still being developed by L3Harris, and the HB was killed by the Navy.
However the MB pod is receiving an upgrade the, dubbed NGJ-MBX, to help cover the frequency range missing from the lack of the HB pod.
The Jet stock could start off stock with the ALQ-99
Tier 3 mod could introduce the NGJ-MB, Significant range increase, capable of jamming multiple targets.
Tier 4 mod could introduce the NGJ-MBX (Next Generation Jammer - Mid-Band Expansion) Not sure what benefit this would have in game, depends on how Gaijin choses to model EW in game.
EW is already in the game in the form of a test bed on the su39 ,IRCM is a type of EW and IRCCM is EWC (countermeasure),warthunder can get kind of creative when it comes to how this would work in game as far as accessibility.but the ability to shut down airborne radars and ground radars such as EWR and even AWACs is a force multiplier in a gamemode like Enduring confrontation or nuclear thunder .dont forget the f35 that is supposed to come soon has these capabilities as well so I wouldn’t be too surprised if this was implemented sooner than expected but then again we still don’t have early SEAD weapons,but in my opinion SAMs need balancing and this will definitely level the playing field for the nation that is lacking the most in terms of long range air to surface.(not talking about slow glide bombs ).
After the Nuclear Thunder event and the EW test on strategic aircraft, I hope that in the near future we will see aircraft with electronic warfare systems, and maybe even dedicated EW aircraft such as the Boeing EA-18G Growler.



