a big
There is no difference between them regarding ammo detonation afaik
really ?
- amoo
- no radio he
- 72 get better speed
- 72 has less armor and bigger weakspot turret
- bmpt tt get more atgm drift due to the placment
- 72 is easy to kill with 2 crew
- bmpt tt is more harder to pen on side with all grenade launcher and spall liner
- 72 dont get a power system.
- bmpt tt got more fuel, more kaboom
and still goes on
I said “regarding ammo detonation”
Um no wrong. 10_2 cas is dominated by a10 with ir agm65d
That’s the bane of tthe game. Allowing pixel accuracy makes armour pointless.
That’s why i don’t play RB anymore
yeah…
That’s not pixel accuracy… now if I ever aimed drivers port, that’d be pixel hunting.
But I don’t go for drivers port on T-series tanks.
Interesting. How about BMPTs? Maybe there really is a difference in ammo detonation chance
i am trying to find but i think they all are at 11.7 due to the long queue
Russian company, Russian owners.
The Premium one reliably dies from shooting its “external” belt. The TT one however does not and 9 times out of 10 shooting that belt doesnt even stop it from firing because the belt “deletes” but is immediately refed and they continue like nothing happened because it doesnt cause a cookoff like its supposed to thus disabling the entire turret. If thats not “balance” i dont know what is lol
tell me you know nothing without telling me.
performance of a vehicules is one side and win rates other side.
win rates are also dependent on the team performance who we know work 1/3 times.
In this case they are pretty much on same side.
Supersonic carrier of 4 almost 2M missiles (2 are tv fnf) which are almost guaranteed frags + proper optics.
Vs
Subsonic (nvm its subplane) jet with 6 fnf missiles with heat warhead which often get “hit” (especially vs tanks with era) and subsonic speed (0.9M) which makes them easy to intercept with osa/2s6.
Hmm maybe you should go ahead and check where they rank for KD and KpS before saying something stupid like that :)
#9 KpD (all-time)
#8 K/D (all-time)
Also winrates can indeed be a major indicator of a vehicles performance, especially when the addition of just two vehicles at 10.3/10.7 results in such a significant change in the winrates over a short period of time:
Nov '25
USA / GER / USSR

Dec '25
USA / GER / USSR

They both have the same values for it, this is just placebo on your end.
Quick summary of all related changes to it;



BMPT72 literally has a power system in the hull
All of BMPT’s fuel-tanks are considered/modelled as external, thus they do not damage the crew or any internal modules whatsoever.
They have the same top-speed of 60km/h, the sole difference is the Power To weight ratio, which is 22.7hp/t on BMPT72 as opposed to 20.7hp/t on BMPT.
The launchers location does not add more “drift” upon firing, it at most makes the missiles take longer to vertically align with the line of sight, as opposed to horizontally with BMPT72.
depend n what aircraft we take.
su25 and a10 both got the defense ( su25 take better hits) and f&f missile.
a10 sit at a lower br than the su25 while having more f&f, i understand they are weak but if they are used right, they can hit hard.
while the su25T and mig27k they sit a much hight br, cant say much about the 25T as it got preatty damn well cas weapons. but compared to mig27k or m, they are limited.
also others plane with agm65 sit at a much lower br with the most heavy cas.
there are 3 different level of cas right now.
- low br agm65 / gbu8 spam from 10.3 to 10.7
- advance cas such as su25t ( with okay mig27 cas )
- more modern heavy cas with the su24m and a10c
the platform perf cant be represented by win rates, you can spawn cas and do a 6-8 kill run and still lose.
Mig27k
The issue is br doesnt matter in tank sim (mode we were discussing). Both a10a late and mig27k sit at 10_2 lineup. Su25t/tm are both unavailable on 10_2.
So mig27k is best option currently at 10_2. A10a with its “domination” is nowhere near to that


