BMPT/72 BR Topic

Not gonna lie every new update I feel that both are true. And after that Q&A I feel that it will not change

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I need to buy some premium vehicle, probably the clickbait one. Every time I went to buy ObRoOms gaijin added something cool and I ended up buying something else. I’ll buy it and finish the rest of the US line.

Right. It’s understandable to take a few instances and say… yeah its probably not bias.

But when you look at the big picture, like if someone could go back and take records with gameplay stats… i think it would paint a really serious picture. Numbers don’t lie.

I get it, there are plenty of folks who are just bad at the game, but stuff like this. The 2s38 indestructible breach and is screwed uo damage model on release, the hidden armor plates on some russian vehicles that had to be data mined, the high end missiles that are untouchable by land based AA, the rolling out of spall liners for them first, etc etc etc.

Its a long list, and it goes beyond incompetence. If they had the decency to at least be honest, they probably wouldnt lose any players, but that would defeat the point.

Also, i had the theory they are actually an intelligence gathering group collecting “classified” details by leveraginf basic psychology to frustrate western players (who are of course weak willed enough to risk treason to get their dopamine hit). You make interesting connections when you study psy-op warefare and intellence work.

Go for it. Just be prepared to be annoyed with every hit knocking out your turret lol.

Well I dont want to believe that theres a bias but theres a lot of coincidences that make it more believable you can see that in some bug reports or game mechanics, and I always had theory that they used some classified documentatio but its only a theory. This could be resolved if they revealed the sources in the dev blogs, this would at least make the additions more believable and since they are “public” it would not be a problem, but that would probably reveal some trutch that the community wouldnt like

I mean, that was a big problem especially with the germans.

I do think a better option was to slow the turret traverse instead of fully disable. That, or implement the same thing on russian tankes so they cant rotate either.

Also, not every hit… even from small caliber shouldnt do that. The traverse drives are easier to disable than the autoloader basket. Now full caliber rounds should black both out.

Ye it should be like that, but I dont know why when I shoot a T-series tank the autoloaders eats everything, the ammo doesnt detonate, the autoloader is disabled but the tank can still aim and shoot while most of the nato tanks get the turret basket disabled by a mosquito and cant aim because most shots will disable the engine too. Why not lower the horizontal speed when the turret basket is taken out ?? Why a guy can disable my horizontal aim and miss the next 3-4 shots and I cant do anything because Im repairing for 1/3 of the match time ? Why is the turret baskets still not implemented in more than half of the top tier tanks ? Because they have an Autoloader ??

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We can add that to the pile of probably bias at this point. Again, too many items for it to be incompetence.

I don’t think they care, i left a comment on the update, its been deleted twice now or something, guess I must not be pleasing em with not praising this flop of an Major Update.

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and ill get flamed for it, dont care, im not praising the op russian bias.

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Any self-respecting Serie T player like me, carries a maximum of 15 to 17 rounds of ammunition.

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17? I only carry 9 , one in the breech.

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I only carry 15, in all T series,14 one in the breech

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I carry full ammo every game, 29/30 APFSDS and 5 HE/HEVT lol

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True men.
17659436301955091625168818280515
T serie player be like:

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Conveniently, bmp-t´s doesn´t have turret baskets.

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This thing is pretty broken. I’ve been having a heyday with it just melting vehicles apart, especially when I squad with other BMPT’s. Literally just overwhelm the enemy team with them and tank all there rounds since Relikt just absorbs it. It needs to be BR 11.0 and this will only be further proven once both guns can be fired together.

Spoiler

…and we get the newest version of the BMPT with new ERA placement and/or soft-Relikt ERA package, etc., it should get 3UBR11 APFSDS-T and be placed at 11.7-12.0.



IMG_7734

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honestly, i dont think russia needs anymore tanks,planes or anything at this point, they are already a big enough pain in the ass in game.

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I’m running some testing for the damage model now

Abrams/M735

The spots I aimed at consistently result OHKO

The side ERA will absorb one APFSDS and it’s consistent enough that 7 out of 10 will deal no critical damage, some will kill one crew but this is only M735

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You’ve hit the nail on the head regarding Soviet ERA armor. I’ve never had as many problems with any tank as I have with Soviet ERA armor.

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