BMPT/72 BR Topic

Nice ChatGPT garbage :D

Wow, you can destroy vehicles that have less protection than my kitchen table. Now how about try and one tap a T-80 or T-90 consistently with one AGM.

Just gonna reply to myself for this one (enjoy the very cool side shot into the T-80 before IT arrives)

I’m so close to giving up with 11.7

If I do would you believe it?

Record it, simple as. Or send the replay. I’m not like other people here who will still deny it, even when given proof. Play a match of GRB or Sim Ground, get some CAS elims, and post proof. Simple as.

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If im condescending its because im tired of people like you, who barely play vehicles with spikes airing their opinions on them as if that was a set in stone thing (“If SPIKE better = OP”).
I am tired of this incredibly stupid double standard of certain things being allowed to have proper loft mechanics (LMUR) while every other missile with variable loft settings has to deal with god awful performance.
(Spikes, JAGMs, etc. even a goddamn Hellfire has steep strike angle)
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Im tired of listening to actual morons defending spikes being quite literally one of the worst ATGMs per BR solely due to the fact that they are unreliable in accuracy and hit performance but hey, you can guide against multiple targets and do twice the amount of 0 damage.

If im condescending then it is because im tired of people who dont play a certain vehicle, or a certain BR or a certain class of vehicles giving their opinions as to how they should be played or how powerful they would be if properly modelled, or how broken or weak something would be if moved up or down in BR.

Shortened down, yes. Spikes are god awful. They need to be better.
Would they become overpowered if they were actually properly modeled? NO!
Just like any other IR missile without IOG popping smoke completely negates them. On top of the fact that they are extremely limited in number apart from the italian freccias.
Guiding centermass doesnt automatically mean it wil be a kill, but it does make the probability much higher than right now, which is good because right now it god awful.
Firing a spike right now against a tank has a massive chance of doing A) nothing, B) light damage and sometimes when the stars allign actually killing the target. And let me tell you getting that last one is not common.

2 at a time, and as said before, with extremely variable results.

Yes, you cannot.

You can, its called aiming.

This is not completely correct as the beamriding guidance does let you guide multiple missiles at once with slight delay, so you technically can if those targets are next one one another or close to one another.

BECAUSE THATS LITERALLY WHAT MY F*CKING POINT WAS THAT I USED INITIALLY TO EVEN BRING BMP2M INTO THIS CONVERSATION

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and i pointed out that that was not the purpose of of the reason why i brought BMP2M into the conversation.

They are a 13.0 helicopter missile, you dont own a single ground vehicle at rank 8, with the highest BR ground vehicle being at 11.0 as Puma VJTF and PT16.
So yes, i am not surprised you havent seen LMURs

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You lot are so bad you don’t even know where to aim the first shot hit the inside of the upper plate, and why did it take 10,000,000 seconds to fire at a tank?

This conversation is going nowhere and is not worth either of our times. We both have different points on this and we won’t agree on this. Regardless, Spikes should realistically stay how they are or get buffed a small amount. Spike vehicles are support vehicles and if their missiles only disable tanks, then that fits in line with how they should play as IFV’s.

You are right, I don’t own a single vehicle above 11.0. That’s because top tier is a terrible experience no matter if it’s top tier air or ground and I’m content with staying at 10.0-11.0 with my Germany 10.0 lineup and my Russian 10.7 lineup with no issues.

Final thought on this: You keep bringing up the fact that people can counter them by popping smoke. Did it ever occur to you that a good majority of time you don’t see Spikes fired, and therefore cannot pop smoke?

Spikes are gimped to all hell. They cannot be implemented as they are in real life because they would be too strong. If they want to make the Spike better, make it 1 of 3 things:

Option 1. Make them slightly more accurate. Raise their targeting so they hit more like 80-90% of the time. You are still firing these missiles from behind cover, so being able to consistently 1 hit enemies from behind cover is an unrealistic expectation.

Option 2. Give them an ammo box with 4 extra sets of Spikes (2 Spikes per set). This will give the PUMA and vehicles like that a much better chance to actually do something because now you don’t have to worry if 2 of your spikes decide to do nothing because you have 10 more.

Option 3. Introduce some sort of way to guide them manually, like the fire and observe in real life. This one I could see being a real problem however, as you could just hide behind a hill and kill enemy tanks top down the entire match.

Whatever it is they do, it should not be so strong as to make Spikes a death sentence if you don’t see them.

(Also, please hit the LMUR’s with the other top-down missile treatment. They should not be good if Spikes and JAGM’s and such aren’t).

I was waiting for the lower plate - the only place im going to kill him from that angle

by the time that came in to view the barrel was gone

Any other vehicle with an auto cannon - I would of fired at the turret

shooting at anything else from where I was would of been a waste of time, it would of done nothing

There is no way we are seeing the same thing.

By the time that BMPT’s lower glacis was showing, his barrel was gone. There was nothing he could do within reason in that scenario. He’s lucky he even survived as long as he did without getting his turret ring penned.

He could have fired much earlier

The angle wasn’t good. Chances are that mit would have done nothing with that crazy ERA all over it. Even side on shots tend not to kill terminators.

Nah, Spikes should be like how they are in real life.

this is a tank deathmatch game, not an RTS. The point in this game is not to support MBTs its to secure kills and capture objectives. Youre directly incentivized to do so by the rewards.
Additionally IFVs primary purpose since you brought it up is to transport and support INFANTRY. Something we dont really have in WT yet. So no, it doesnt fit in line because IFVs will never be hunting down tanks, therefore in a tank combat game without infantry the lightly armored infantry carriers should have a way of effectively combating main battle tanks.
If this is done with proper modeling of its weaponry or access to more ATGMs doesnt matter, however they need to be made more fair

i dont care about your reason for not going to top tier, everyone has their own prefered BR, my point was that since you dont have rank 8 tanks you wont see LMURs.
Everything before that with you not playing the puma a lot (~50 matches) yet have opinions about how broken it would be with properly modeled spikes still stands. It is moronic.

Generally, depending on the map ofc, you tend to know if theres a spike vehicle and you can see (especially with thermals) that a spike has been launched, sometimes depending on distance you can even hear the launch.
If youre not paying any attention then dont be surprised when something hits you. And moving in open field should have its negatives. And again, theres a limited amount of spikes on vehicles. I dont know how this point keeps going over your head.

Uh-huh, and when they hit the rooftop machinegun, or the engine radiator, or turret cheeks, or the rooftop ERA that is such a great and helpful fix. This will change everything.

Ammo box only doubles your ammo capacity, meaning PUMA and the rest would have 8, cv90mk4 12 and freccia and freccia OWS 20.
Should it be a thing? yes. Is it going to fix the inherent issue with spikes? no, its only putting a bandaid on a festering wound, not addressing the issue at hand.

LOAL is never getting added. Recently MCLOS missiles were able to be used in effectively LOAL guidance, gaijin quickly took it away.

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Please screenshot where in the video I should of fired “much earlier”, I’m very interested to hear your response

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Through the snow, you can shoot it was a one-shot, but I get it. You could have fired a bit earlier, but that depends on moving the tank. I think you get the idea, though

It’s good to see the kind of censorship practiced in this forum. How many days until this comment is deleted as well?

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Excuse me what? 550mm penetration from 100 meters?

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See I don’t really bother with the side shots against the BMPTs unless it’s a completely flat angle due to how weird/bugged/strong (whatever you want to call it) that ERA on the side is

A perfect example being the video just posted above this comment

Even watching the video on half speed - I had maybe half a second to get that shot in before my barrel turned orange - all while Mr BMPT holds W and left click without a care in the world

Any other IFV, I’d of gone straight for his gun/turret

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These are completely different situations; in your case, the best thing to do is simply take the test at Protection Analise and you see that I’m right