BMPT/72 BR Topic

Huh so they might have actually screwed up the modelling. That would be insanely funny

Lmao

1 Like

Fitting right in with the
Challengooner 2 OES
AraAraiete Certezza
Lewdopard 2A4M
T80UwU-E1
Thighp 90 Fuyi

4 Likes

It has a 15% (or 10%, cant remember, either one) to destroy the vehicle.
This was the case since either the end of DEV or right after release.

(If I remember it then I’ll link the datamines related to it later)

1 Like

Dawg what are these names 💀

1 Like

That sucks then. I thought they finally got rid of that bs

Sick so its full on RNG now

felt inspired by the gooner bait

1 Like

According to the actual ZBG in every PUMA tells a different story, but until some can clarify why an inquiry was labeled as “The gunner cannot change the fire mode” as some of the most vaguest answer ever-I am still going to believe the PUMA has a war-time 600 round burst fire mode restriction; It’s already been seen on the Igel testing firings prior to production PUMA and Rheinmetall’s old website also corroborates the PUMA’s cannon being able to fire up to 600 rounds labeled as burst fire.

In-fact, after me posting this information KNDS cleaned their website up of any images of the ZBG clearly having a third firing mode, a whole year ago. People argued that the button can just not do anything which is fair; But all information honestly points otherwise, people are just coping until they see a live-demonstration or public statement.

I didn’t know teto joined the GIGN

2 Likes

french police riot

35mm DM13 mogs any nato 120 gun when it comes to killing BMPTs lmao

120mm APFSDS: ❌❌

35mm Oerlikon: ✅✅

1 Like

lmao that 35mm shell had more HE than my 125mm HE round

Burn!!

Yes, already telling people to respawn Gepard/M246/Falcon to go after the BMPTs who just killed them, just spam at the turret and it instantly disables their FCS, and due to fast firing rate of the 35mm, each shot hitting on the turret roll a dice on ammo detonation chance and some causing them to instantly blows up, funny how the 120mm apfsds roll the same dice for that rng number but they just don’t have the firing rate to roll the dice as often as the 35mm lol

1 Like

i think most people missed the point i was trying to prove, the guns were limited to 200rpm to INCREASE ACCURACY, while the 2A42s have around the same accuracy with an insane firerate ingame

“fixing” the sound issues

Killing the BMPT haul down is possible with US Multi Purpose HEATS. Though you can still machine gun it kaboom if you have the time and ammo D.I.E protocol can work well on it.

Again, I mentioned this previously. On helicopters its modeled properly, just not on ground vehicles with 2a42s.

Balance you see… ))))))

Well it seems to be a skill issue, people see one and their brain turns off and then they proceed to make the worst shot possible on it.