Today, I met a BMPT in front of me, like 50 meters away, maybe less. It was on flat ground, like me.
I shot a APFSDS round with my MSC where the UFP and LFP meet. It bounced. I wasn’t sure if the shot was really on that specific part and if it was the case, if it would really bounce. So I checked the replay, and the armor simulation.
The round did hit that specific place, and it should have pened, according to the armor simulation.
The BMPT’s should be minimum 12.0. They are absolutely destroying the 10.0-11.3 brackets even after being bumped up. Its almost like all the russian mains crying about how this thing was fine at 10.3 are lying and the fact that the russian win rate went up over 15% in a month is insane.
because of 11.3, I am seeing them more at 12.7, if a good BMPT flanks you and you look over all you will see is its turret (from an experienced gamer in war thunder) meaning I have to first shoot my APFDS (which did some damage) and if you miss the mini pixel distance turret, you are dead since it will then spam 3-4 ATGMS. Personally, after some top tier matches it needs rework all the streamers that say 4-5 years ago this shouldn’t be in game were right. It’s too broken at top tier 12.7 in the hands of an experienced war thunder player without noob thoughts.
EDIT: Flanking is good but if you can spam and only expose turret without repercussions it’s OP, it’s not a problem at top tier with normal players but experienced players can abuse it easily more easily than other top tier vehicles. Since it is a tank destroyer if it fires all its ATGM it will retreat, get ammo box and then push again which should not be the case.
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So we are just moving the problem instead of adressing it??? Realy devs? BMPT can still block your vision with its Auto Canons and mean while block your vision. Also they can still easly disable you.
Now your just gonna spread the problem from 10.3-12.3 and make everyone suffer.