BMPT/72 BR Topic

“Majority”? I just tried the armor test and my dm23 shells passed through 50% of the time not touching the belts at all and even making them orange??? And the volumetric on that tank is insane.

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Because it is when you look at their gameplay.
RB is RB, some vehicle’s stats in AB have no meaning there.

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with 2s38 they are wrecking teams.

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Doesn’t appear you have any idea how to use it based on your vehicle stats… so? Okay… lol

F117 only good in ground sim. But still better alternatives because ingame you can visually see it or with air alert.

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9.3 tanks dont get a chance because this thing spam fires through cover until hit hits something important. You dont win a head on engagement in the lightly armored german or US at 9.3 with this thing.

Your barrles and tracks melt unless you get the drop on it and if you get your first shot volumetric trolled you are dead.

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Kinda my point. It isnt that great since it was intended for night fightinf at very high altitudes.

Doesnt translate well in game.

You cant kill it by the atgm missiles or the ammo rack. They literally patched it and made it so it couldn’t get OP’d by it.

Also saw a bug report that the 30mm ammo has a blowout panel and apart compartment from the crew.

I wonder if the explosion of hitting the atgms should detonate the 30mm ammo and destroy all modules including cannons.

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Cannons would be great

It’s the same common weakspot of all T-series tanks. If you can’t hit those when they are on the move maybe top tier isn’t for you?

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Pretty sure neck weakspot in the MBT its larger thean BMPT, especially when bmpt has a kinda big square in the middle impossible to pen

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Tbh the BMPT aint that strong , just fought a few and if you bother to aim the large weakspot around driver optic it should be fine. 10.3 is pretty low for the thing , it should not face 9.3.

10.7 should be better, should move CV90105 as well if the thing ever get moved up, other than armor the thing is actually worse than BMP-2M. The only thing it got is armor lol

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Tandem charges are also useless, because who could have quessed it, but they are not working
https://community.gaijin.net/issues/p/warthunder/i/Zfsqtmx0m0K4

Yeah no shit sherlock , the upper part and the maingun is mostly empty ofc your Sabot wouldn’t do anything even if you can pen. Literally same can be said for any IFV with an unamaned turret.

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Now developers even dared to BUFF THEM in recent micro-update by improving their survivability even more when their granade launchers or atgms are hit! Nonsense! I sincerely declare that i will insta quit all games against Russia 10.3 when I play any of my 9.3-9.7-10.0 vehicles. I will not be ashamed of doing so against OP hordes of BMPTs that do not belong to 10.3 (relative to say Vilkas, Strf9040 variants, Freccia, etc). I will continue to quit 10.3 games until BMPTs get higher in BR.

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Or just dont play 9.3-10.3 so ussr players wait in queque.

I will avoid playing these brs. But Khalid is one of my favourite tanks, in fact, I love it so much, so I will play it from time to time but not when it gets to full uptier. Also I am planning to gring squad Hunter and use german 9.7-10.0 setup to have fun, but that’s long in the future. And I am looking forward to playing swedish light tanks soon, actively grinding them now. Hopefully BMPTs will be moved higher in br quite soon.

Not until gaijin stop getting people buying them. Prob after christmass sales.

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So for one) Please read my exact statement again. I quite literally and specifically refered to TT/Premium vehicles with “identical” Premium/TT counterparts.
The BMP-2 is also not anywhere near being comparable to the BMP-2M capability or BR-wise. The other two BMP’s are both TT, and also vastly different from the BMP-2’s, so I dont see how they’re relevant here.

And two) Despite of this the statistics do differ more significantly than they may appear, as even “slight” (0.11KpS difference is often halfway between the worst and best performing vehicle of a rank) are very telling; The sample-size in the BMP-2M’s case is almost 100 million battles, thus even a seemingly low difference of ± 0.1 KpS or 0.15K/D is extremely significant.

To put this into perspective, for e.g. the KpS value to increase by “just” 0.1, >900.000 kills would be necessary, without an increase in the amount of spawns.

Then again, this is where the common distribution comes into play again, i.e. the idea that the higher a vehicles player-count is, the closer it will be to the average, or slightly below the average (as there are more “bad” players than there are “good” players at either extreme). This can also be seen by looking at regular global statistics, where this exact distribution becomes evident.

Now, regarding the BMD’s, I once again remind you that I said identical vehicles. BMD-4M and BMD-4/4M2 are not identical. BMD4M2 being the worst out of the 3 due to the BMP-3 type autoloader. BMD-4M has better power-to-weight ratio than BMD-4 and was artifically buffed for quite a while;

The suspension was already lowered by default, even if the player never manually adjusted it, giving it approx 9° of actual gun-depression (I have images of this on my PC, I’ll grab them when I get back).

This has less to do with the premium vehicle having “better players” and more with it being arguably better/easier to play.

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