BMPT/72 BR Topic

Why do you think they’re so hesitant to increase their br and add a pre-production variant? We are so getting this and more variants.

oh that’s some serious BS with the fuel tanks, that should apply to almost all tanks ingame since almost every tank made had a steel wall between the engine room where the fuel was and the crew compartment with just a few holes for things like the drive train or cooling pipes for the radiators

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9.7 terminator please
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It’d help if they didnt pull the “hurr durr magic ruslan steel” move and actually made the rha plating around the fuel-tanks create spall.
Ref.: Community Bug Reporting System
{BB0A7E6C-415A-4B4B-8921-2823E57D923D}
TAM’s 5mm RHA plate in comparison (both shot with 120mm DM 53 @ 0m)
{E2A1F33D-38C0-48B8-970E-91BA6C5F94A8}

They even split the plates so in case you had barely and residual pen left to hit the ammo, the second half of the fuel-tank’s armour could negate that. (which is not uncommon due to relict destabilization essentially nuking your residual penetration to <20mm after hitting the spall-liner depending on the angle you hit the era at.

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ah yes, double spalling, at least that one made sense, ive seen far more stupid magically appearing spalling post pen

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It’s an issue on several vehicles but I am not quite sure if its a damage-model issue or just visual, as the first spall-cone is created before the rod strikes the plate, at which point a second one is created.

On e.g. Leopard 2’s its’ the trunnions having secondaryshatter enabled (no other trunnions do so btw), which seems to create spall even without ever being fully penetrated and then again if penetrated.

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believe me, it could be worse (i could just be screaming “KILL THAT THING, THAT THING, VAPORISE IT” when the “thing” in question is a recon drone) but still.

run away, run away and hide!
do wish that maps were bigger for the specific purpose of SPAA not getting vaporised by tanks because there’s nowhere advantageous for them to spawn.

when the EBR came, there were counters (it had no armour)
when the PUMA came along, I seem to distinctly remember a very swift Gaijin response. Namely being moved up in BR very quickly (matter of days) - it happened with the Harrier GR.1 too. practically within the same week it was 10.0. So Gaijin can move very fast if it pleases them.

When the BMP-T came along, the counter is not to play a specific BR. It still is. Unlike every other arguably powerful vehicle in ground (standfast 2S38), the BMP-T has been uptiered once, and that is clearly not enough, as teams are still getting overrun within the first 5 minutes of the match consistently, and entire teams are ODLing, or people are just not playing that BR. I’ve seen complaints from purported Russian players without the BMP-T that the BR is unviable because they simply don’t get kills, since the BMP-Ts nab them all with the mobility it has and the weapons available to it. That is not a viable situation for this game.

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If this were a normal vehicle that would be a candidate for overpressure.

It’s the USERS of these vehicles who are saying that it’s easy to kill… It’s BALANCED, it’s EVEN, it’s TOTALLY HORRIBLE TO PLAY WITH.

But there it is, an 80% win rate.

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BMPT is spaded!

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Stats at the exact time my BMPT was fully Spaded: (Ground ARCADE)

Winrate: 60%

Without air kills:
K/S = 2.53
K/D = 3.23

With air kills:
K/S = 2.78
K/D = 3.55

Statistics before ERA Upgrade:
Without air kills:
K/S = 1.81
K/D = 2.42

With air kills:
K/S = 2.13
K/D = 2.83

As you can see, the ERA package on the TT BMPT makes a massive difference. Which we all already knew.

Edit:

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sssshhhhhh…!

they are busy grinding out the rest of their Russian Techtree…

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Well at least there’s more t90s I can one shot now.

hmm, so you took the value for the no ERA, but than you surely set the (stats) to 0 to make it a fair test :)))

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You guys think I’m gonna get to the BMPT before it gets nerfed?

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spongebob-driving
Buy the BMPT-72

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lol

WELL, I didn’t do a subtraction lol. I could do that, the increase in K/S + K/D would probably be over a 2x increase then 😂

So, the way I did it, just taking total stats for the spaded numbers, is STILL a dramatic increase. The “worst” way to do the math still shows an absurd increase in effectiveness.

Ok did the math using only the stats between ERA mod and Spading:

Without air kills:
K/S = 3.02
K/D = 3.74

With air kills:
K/S = 3.23
K/D = 4.00

its 70€ above my budget

i have high hopes for this match
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