Two piece ammo doesn’t take much damage from fragments universally.
Soviet autoloaders are sekeletonized.
Was it unacceptable for EBR and Puma as well?
Or long-standing OP vehicles that aren’t as OP as they were?
Cause for me, I have over 60 different games I can play in War Thunder. 13 ground, 14.3 air, a few helicopter, 7.7 naval. Arcade, realistic, and sim.
When EBR came, I played other BRs; When Puma came, I played other BRs.
When BMPT came, I played other BRs.
Of course that wasn’t 100%, as I did play the BRs and destroy them, but I did play the BRs less.
Russian copers POV: Proceeds to say how weakspots are the exact same as a T-72, when i just sideshotted BMPT and a T-90 together with different results
In theory its not wrong, but what most dont consider is the BR, like thats the weakspot when using allready an 11.0 vehicle, vs POV of the 10.7 to the 11.0
“You need to hit that pixel, not that pixel. Look where im pointing, no left one more… Yes that one, hit that pixel… what do you mean it didnt work? Did you remember to sacrifice a goat to the snail god first? No? Well, there’s your problem.”
Actually, am I the only one who thinks that you can pretty Eazy use the 2 gun system on the BMPT where you have to select the gun/ammo belt you are using for an Possible Dual feed Overhaul on Nato IFVs?
Option A: copy the code from Terminator, change it that both Belts are fired from the 1 gun
Congrats, you just managed to get an proper Dual feed belt system where you have only to select the belt you want, without firing 1 round which gaves away your position to change the belt
Option B: (The lazy one how I call it)
Remove the need to fire an round to change the belt, but just allow insta switch like they allow allready for some ATGM Carrier
One thing that differs here however is that as far as I can recall, they weren’t buffed at the same time that they were nerfed.
Meanwhile the BMPT had its ammo made harder to detonate by reducing the size of each “portion” of ammo (even though it’s one continuous belt and this is purely gaijin making stuff up) and missiles not overpressurable anymore prior to getting a BR increase, and then it was made easier to disable but made its ammunition harder to detonate by reducing the detonable portions again on top of getting a spall shield around the ammo. It has received more buffs than nerfs since its introduction. The situation is never going to improve if they keep doing that.
List of balance changes since the release of the update:
BMPT has had a number of nerfs/changes/arguable buffs since release, unrelated to the BR nerf [which more are likely to come].
Puma’s ammo use to over pressure the crew, it was changed to no longer do that, I’m unsure if that’s still the case but the last time I ammo racked the turret it still did nothing [which is correct I believe].
EBR had no changes besides over-performing off-road wheeled traction that’s universal in War Thunder.
Heya bro, could you make those smaller, or put them behind spoilers lol. That reply is MASSIVE on the thread here 😂
Here is a screenshot showing where you can adjust. ALSO! You can edit the % size manually on the left, you can even make things BIGGER if they are too small (please don’t make these ones bigger though lmao)
For that many screenshots though, imo spoilers would be best to make thread easier to scroll through 🙂 Cheers bro!
Yeah, only “easy” way I know how is MS Paint, which is NOT really that “easy/simple” 😂 Maybe someone has a faster+easier+simple way to combine screenshots to make a collage.
Also! The BMPT stats are gonna be getting better(worse) as I play it more 😈 I almost have it spaded lul. Also still thinking about Ace’ing it just to make things even more stupidly biased.
Oh lawd, yeah my K/D+K/S are up almost 50% since I got the ERA modification 🤣 Going to post my stats again once I have it spaded. Then post updated stats maybe once a day, or every other day. My stats are going up sharply as I get mods and get more used to it.
Can only imagine what it will be like if/when I max crew and Ace it 💀