Nah it will still destroy my barrel before I can reload. I rather use my mg to try destroy the atgm and the cannons so my teamate has it easier to kill when I die.
the bias is so real lmao, russian bias deniers have been real quiet since this clip dropped
haha same here.
I wonder why people keep on arguing with Gaijins fanboy #1
Just eat the Atakas instead
it’s just the army flag. The real flag is still not present bc of a certain group of people but there are other places on the forum to discuss this…
Anyone surprised?
https://community.gaijin.net/issues/p/warthunder/i/urdOUB7qR8pk
Should be 670-750mm, apparently only 25mm against Tandem xD
Clearly an Skill Issue /s
Destroyed his ammo, nothing
I guess the sad russians need their power fantasies fulfilled somewhere…
Should have been using those tandem charged missiles, not that it would have made much of a difference 😂
Try your missiles brother!
Hey guys, I have decided to be p̶a̶r̶t̶ ̶o̶f̶ the WHOLE problem 😂
See if I can push this thing’s W/L% and K/D even higher to help get its BR raised and/or model “fixed” 😈

Move BMPT down in BR, it sucks /s
how do you people just rush in there without getting instantly evaporated
pathing can do a lot, minimize line of sight and you can get to some really good spots like that.
And of course it helps that a large part of the playerbase plays with their sound, screen, brain or a combination of those turned off.
EDIT: Also know who you are facing. A lot of NATO teams will play very passive, so against them you can do some really crazy rushes as long as you avoid the long sight lines. Russian teams like to rush more, but often don’t expect to get counter rushed at the start, so you can catch them off guard quite often.
This
Thats why…
Puma &/ VJTF - Overpressure through bugged Module Hitbox
Puma &/ VJTF - Commander’s DM-Hitbox sticks through Hull-Roof
So what you’re saying is… I should rush them and still die because even when caught off guard they’ll most likely survive the first shot?
Thanks for the tips.
My luck doing that sadly is abysmal. Like looping around the whole enemy team, decapping a point… SIKE light tank is just behind the point, instantly recaps it and locks me in position
Or looping around the whole enemy team, waiting to decap a point for a bit, being absolutely certain nobody is there, only to get killed by some random dick that happened to stay at a camping position near the point for ages.
Many more examples these are just the ones from yesterday.
And at least for me, the audio of my own engine sounds very inconsistent and other players engines don’t properly make noises (like constant first gear reving in the bmps unless i look at them directly or the usual inaudible engines).
And even when flanking successfully, enemy players seem very hyper aware
No idea how some nuke farmers do it tbh
the bmpt will for sure, had only one lucky bushmaster one tap against one recently.
The other ru tanks? Tough weak spots at times

