BMPT/72 BR Topic

I was already tracked, BMPT shreds them in nano seconds. You are DOA in that situation.

and it can kill turrets too quickly. Fighting one at 1100m. And its gun still has enough pen to kill a CR2s breach. This is after putting 2 rounds through the belts in the turret. But alas, soviet bias, does no damage

Honestly, jsut needs to be deleted from the game. Maybe add it back if/when they add ERA perforation to shells, maybe alongside DM83 slingers

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I don’t consider yellowing a gun enough to say it’s damaged, plus it does nothing to it either way.

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yellow ?
image

can you show the hit replay?
only thing showing up on armor analysis is the 50 only being able to destroy the electronics
might have just been glorious spaghetti code

edit
ah nvm, thought it was something internally, not the barrel

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you cant get it after you start a other match as far as i know, plus i tried to save it on my pc but didnt work.
if there is a other way to see hit replay tell me

oh, you can get those from the Replay section
War Thunder Screenshot 2026.01.02 - 21.31.29.64

2 Likes

holy shit thank you

on a side note, the Leo 2A4 doesn’t even have .50, those barrels got wrecked by 7.62 :D
that being said, seems to only work around 100-ish meters, past that and there’s not enough pen

BMPT casually throwing an entire house’s net worth at a Challenger cause they can.

The turrets seems to be just air, according to these vids they doesn’t register damage.

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Oops didn’t see that one as it showed up for a short time. Either way he was cooked the moment his gun was broken unless the BMPT had different shells on each gun.

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But what kind of nerf do you expect or anticipate? because I think that if this vehicle is to stay in the game, then unfortunately we have to bypass “realism” and simply figure out what else can be broken in it to make it “balanced”. And they do that, veeeeeeeery slowly, true, but they changing. Still a lot of work i think, but now almost everything can “stop” BMPT, and almost all faced MBT easly penetrate it and kill it.
So, puting

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I see 3 options

  1. Remove the BMPTs from the game
  2. Move the BMPTs up to a BR where they can ONLY face tanks that have shells that can reliably counter (12.0+)
  3. Overhaul soviet ERA so thats its not as stupidly good as Gaijin currently models it
    3.5) Remove the ERA from the BMPT if it cant be changed for “reasons”

That is the bare minimum to balance it, but alongside that making the ammo inside the turret internal not external, so that when its destroyed, something maybe happens. Make the turrets reload 1 at a time, as does on multiple other multi-barrel vehicles. Remove the ammo crate.

6 Likes

As stated, it should be at least 11.0 and at most 12.0, and give this damn thing APFSDS ammunition.

Make them 12.3, so my Puma does not have to face it, or 12.0 and make the KF41/Puma 10.7 aswell

Zusammenfassung






well well well, when i say its suppose to be at 11.0 i am defending the bmpt.

but here you are saying it loud and clear.

what a joke

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Yup, even better

That piece of junk BMPT managed to ruin one of the best wheeled vehicles in the event (current event) to the point where it can only be useful at long distances using SPYKE.

It’s just terrifying to see players like that clown defend it tooth and nail and deny the vehicle’s current situation until the very last moment.

2 Likes

if u add APFSDS, he removed 12.7 MBT. Then we back to that thread xD

Wishful thinking, but it won’t happen. Unfortunately.

So making him less useful in the field? This is the most common snail path, but are the results satisfactory?

So basically what I wrote, just fix it, finally fix this armor and its “strange” behavior

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No, we have several light vehicles with APFSDS that pierce 200mm+, others that pierce up to 170mm, and are still effective in their BRs 11.7 to 12.0 without problems of being too strong or having high survival rates.

The math is simple: Give a strong vehicle other strong vehicles to fight it.

1 Like