I have now both BMPT´s and its really easy to get nukes, even at Top Tier.
A big factor is on what Map you play and what nations you fighting.
You can kill light Tanks, Abrams, Typ10/90 with the gun without any problems frontally.
Leo´s and T tanks are Hard to crack, without Missiles but you have 4 of them.
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The only problem i see for the future is, that when it gets dart ammo, there is no reason that it stays at 10.7. It has to be atleast at 12.0!
What struck me most was the bias! An ATGM launcher explosion doesn’t cause the entire BMPT to explode, while for everyone else, a hit on an ATGM causes the entire IFV to explode. So how can we talk about realism when what’s realistic for some is just a game convention for others?
It’s ironic that the only Soviet-designed tank with poorly modeled armor is the Oplot. They really should have included an Oplot in the Soviet tech tree; that way they would have modeled it properly.
Yeah I usually just stick to the well known hull weakspots like the LFP, drivers hatch and if it’s angled the front drivewheel shot. side shot for me the same place I shoot to blow up the T-series carousel also seems to work on the BMPT for me.
Hull down I treat it the same as I treat a hull down crewless turret tank. Either leave it be, push it together with a teammate or kill it’s firepower as much as possible before I push it alone. I can’t kill it by blowing up the ammo belt to save my life. I either miss the belts entirely or I hit the seemingly wrong belt every time. I only killed 1 BMPT using the ammo belt, and that was when I blindly shot at where it’s 30mm tracers came from through a smoke (yeah, did kind of feel bad for that dude).
Great logic, btw. Because for 6.0-6.7 would mean the players will stop suffer against post-war tanks with much more powerful shells, dynamics and protection.