Not even always need it.
Those things tend to overpressure so good, that it ignites inner ammobelt of those.
But yeah, either bursting both cannons out so it wont shoot back , or getting it melted before it turns on you :D
But it reason why I got on my chinese lineup that pgz in there.
The apds was never the problem, the problem is the aphe implementation in the game which the community voted against like turkeys voting for Christmas.
I don’t think people understand, we can still win games at BR 12. I can still kill the BMPT if you play your cards right. The difference between this:
and this BS:
Any other tank in the game this would of been a hard REPAIR. Not some nonsense turret fire, still turn my turret no problem,still fire my ATGMS and I can still switch to my secondary 30mm BS and spray again if I wanted to. It’s not a skill issue or a BR issue, it’s a tank that is too forgiving and brainless to use. I just hold W hull down and spray anything I see for a hit or better crewmate kill. You shot my turret cool let me use the 6 seconds of grace to take out whatever your tank has and finish you off.
I don’t care if I got 10 kills and win the match that’s not my main issue with the BMPT about win rates or k/d. I am specifically playing BR 12 to kill this tank and help the teams out for USA.
Yup, it doesn´t matter if the bmpt goes to 15.0, the damage model is the real problem.
1: For the missiles/guns just make that one ammo detonation (30mm or missile) break both ammo belts and missiles so it can shoot again ofter a short repair (even if one of your guns is out)
2: For the crew compartment, the quantum damage model of t series should be fixed so it is a little bit harder.
Edit: Also we should get rid of that turret basket mechanic joke.
i think i voted no at the time because my reasoning was that certain tanks would be nearly impossible to kill otherwise. Like T95 doomturtle when you dont have HEATFS like you have now.
I still think that APHE is fine as it is overall for gameplay. But thats just me.