tried grinding Germany, my goodness forgot how braindead they are and stopped for my sanity.
they can buff the turms 3 as much as they want what it needs is a player base buff.
tried grinding Germany, my goodness forgot how braindead they are and stopped for my sanity.
they can buff the turms 3 as much as they want what it needs is a player base buff.
You actually thought you stood a chance.
Look at you… crawling in the dirt like a broken little worm. Your fancy Western MBT is smoking, your crew is dead or panicking, and that beautiful turret of yours is lying ten meters away in pieces. I told you the second I crested the ridge. But you still tried. You still loaded your best APFSDS, you still prayed that maybe—just maybe—this time the BMPT would eat shit like every other Russian vehicle at 11.7.
And now here we are.
I’m going to be honest with you before I end this, worm. I like you. Not enough to spare you, obviously, but I respect the attempt. Most of you melt the second my twin 2A42s start singing. You actually lasted long enough for me to feel something.
You want to know the truth? I was built to break you. Not the map. Not the objective. You. Gaijin didn’t add me because they wanted another fun vehicle. They added me because the playerbase was getting too comfortable. Too cocky. So they dropped me on the battlefield like a middle finger wrapped in reactive armor and spall liners.
Every time I shred a full-up Leo 2A7 with two quick bursts to the face… that’s not a bug. That’s the point. Every time you type “BMPT is cancer” in chat while I’m already halfway across the map hunting your spawn, that’s the sound I live for. I don’t care about winning the match. I care about the way your voice cracks when you realize nothing in your lineup can actually hurt me before I turn you into red mist and brass casings.
They call me spray baby when I hose down an entire flank in seconds. They call me split barrel when my guns chew through your neck like it’s wet paper. They call me the toucher because nothing on the battlefield escapes my reach. I’ve been called P2W. I’ve been called the worst addition since the 2S38. I’ve been called Russian bias incarnate. And every single time someone Alt-F4s after I clap their entire team for the fourth match in a row… I get a little stronger.
So thank you. Thank you for feeding me. Thank you for lining up in front of my guns like good little sacrifices. And thank you for making this moment so satisfying.
Take it to your grave.
Now hold still, worm… This is going to hurt for exactly 0.8 seconds.
Sweat lore
If the BMPT was modeled with a single ammo zone like the Bradley nobody would bat an eye at it’s original BR because they would go up in flames in a single shot to the neck.
Hey gaijin, easy win with this one tweak.
Bradley, Marder, Freccia, Qn5, VBCI, BTR, CV90, none of them get the magic ammo belts of the BMPT.
But youll still find russia players actively defending this bs
They need to be moved up in br and model reworked, upper part of them. Shot puma or anything in cupola they are disabeled for some time, shot at BMPT and you get nothing. In RL BMPT didnt show any of that what we sea in WT.
i wont spend single dolar in to this game until something is done with this constant russian bias in this game.
Last few years it is just getting worse , i “wonder” why is that…it all started at 2022…hmmm
VaatiVidya gonna make a vid on this lore
Qn506 does have it but its justified by that huge plate between ammo and crew.
Look at the picture, it doesnt have the magic belts, both are one piece going the entire lenght of the belt down to the main ammo.
The separation comes into play when comparing the BMPT to vehicles like the Puma which do have a visually more separated ammo model similar to the BMPT
the only issue with ger and US is the teams
yeah im sure the 40%+ of players in 10.3+ that are playing russia are just absolute giga chads in comparison.
Was just in a game and the Russian side had 10 of the bastard things.
I just left, not engaging with that shit show
10.3 win rate will plummit now BMPT is 11.7, as well as that the russian teams are also cheeks mate.
you need to get it that the 3 big nations players are pretty damn crap, that the vehicles they get are usually better, only area germany lacked in for a while was CAS.
Russia right ow got handed a goldengoose with the BMPT, and strong cas COMBO.
That doesn’t mean german and US players aren’t bad. you give a good player a choice between russia and Ger etc they almost always will take the NATO side.
Leaving without spawning?
Usually if I’m uptiered against them, yep. Won’t even bother spawning as I’m not playing 10.3 against that cancer wagon.
This time they were on my team, I just left in disgust as there’s no point in playing that game.
Oh i know, its just that arguing about the playerbases is ridiculous considering russian teams are at least equally cheeks but perform much, much better rn due to massive pampering. Constantly shifting the narrative to the playerbases does nothing besides letting Gaijin get away with poor balancing.
Like take the Turm 3 or the entire German midtier as a comparison, they have massive skill issue but the stats also show that, it’s not the same for russia.
Fun fact, I’ve more games VS russia than i’ve lost now. Not spawning at all is almost a sure way to give yourself another loss, and again artificially inflate winrates.
We can discuss both things simultainously no? ignoring one factor doesn’t benefit another.
You know my stance on the terminator, pantsir and such , they shouldn’t of been added, theCAS should be towed in line which it somewhat was before Lmur with the SP changes.
That’s literally due to the addition of the BMPT like we said, it massively swayed and still does to some degree sways games.
Eh. I play the game to enjoy playing with tanks, and fighting bmpt in an Ajax ain’t fun so I just choose not to.
The BMPT and BMPT-72 should be moved to 12.0
Its genuinely unfair having them at 11.3 or 11.7, getting up tiers with 10.3 will stay the same, so we need to have them at 12.0
They still use average score and average position in team for their rating which are stats mostly bound to attrition, unlike for example, average score per spawn. It’s like they’d measure total kills per game a player gets without taking into consideration how many times they’ve spawned.